I realized something on last game. While OW gives you lot of options to make your character most of them don't fit. Why? From narrative point of viev. Why would inflitration regiment have priest? Or tank crew had ogryn? Now i know that each regiment should have banned classes that will never be part of it. It makes more sense that way. So if players take specific regiment type tell them what classes they can play and what are banned. Sure core rulebook give you all options but not all should be permitted.
Every regiment has at least one priest they are there to give spiritual guidance, and insure they do not falter in battle, they can help with everything from tactical combat, to being a extra pare of hands to help wounded, to there main rule of guiding there flock to the light of the emperor. Priests in the imperial guard can even be seen on the front line with soldiers, shouting glory and filling there hearts with courage to face the horrors that they see.
The following is taken from " http://warhammer40k.wikia.com/wiki/Imperial_Guard"
"Horrors untold bedevil the soldiers of the Imperial Guard, many of whom will barely have made peace with the concept of spaceflight before they are faced by the unspeakable heresy of the alien or the Traitor. Mutation and abomination proliferate while men are slain in graphic and grisly fashion before the eyes of their horrified comrades. Often, the soldiers of the Imperial Guard must do their duty upon battlefields the mere spectacle of which may be so apocalyptic as to shake the reason of the bravest individual. In such circumstances, blind faith can prove to be potent armour for a man's soul.
For this reason, the Ministorum, also known colloquially as the Ecclesiarchy , maintains a considerable presence amongst the ranks of the Imperial Guard. Whether orating from the laudhailer-laden pulpit of a shrine-deck, or from atop piled ration crates in a hastily cleared corner of the soldiers' mess, Ministorum clergy have a huge impact upon the confidence and courage of their allotted flock. At the commencement of a campaign, most Guardsmen have been marched amongst thousands into the close-packed hold of a starship, surrounded by strange and of ten frightening sights and sounds. Their destination a tangle of mystery and rumour, their homes and families never to be seen again, such men find a refuge in the familiarity of Imperial scripture. Many newly founded regiments will cling to their religion like a drowning man clings to driftwood; it is the duty of the Ministorum to shape this fervour into something that high command can use"
While a tank crew would most likely not have a ogryn it is perfectly reasonable to have a few in a armoured regiment as brute muscle to help move ammunition when a loader sentential variant is not around and proved close support when required. Orgryns are often used as body guards to Commissars and officers . My group did a fun oneshot where we were ogryn droop troopers , and where thrown out of valks, ageist our will. The ogryn could be the tanks dedicated ammo runner, who cares if a abhuman dies? he is just there to get ammo, and when he can not, he can protect the tank from hostile infantry . While it is a bit more of a strench it would be no reason to ban a player from playing that class.
The question would be what is the narrative for these to be in the squad, for the priest maybe he or she is concerned with the squad performance in battle, or is thrilled with there performance but has decided to keep close watch as there success might be influenced by unholy powers, of course they might just be great soldiers of the Emperor or there is something foul at play.
If a commissar would go into the front with a squad and the regiment ,why would a priest not ? do not forget a priest packs a shotgun, and most of the time knows how to use it. They are warriors to you know.
Sorry to insult other gms, but I find it very silly and ignorant , that you would not let your players play a class, because you can not see it fitting 100% . The Imperial guard while can be compared to a normal military organisation is not the same.
Specialist classes are not hard to justify , there is no reason you should not allow a player to use them, you just have to adept a little bit .
Yeah but remeber that we are talking about players which probably are in one squad. So now how not silly GM explain what is priest doing in one infiltration squad all the time? Line infantry etc sure but recon not so much. Or what do ogryn in a tank? Ok we can always make them marching but it will leave one player outside of team and i don't think it's fun for that particular player to be third wheel all the time. Personally i find ogryn drop troopers silly. It's not ignorance to ban something it's common sense to not include class or character that will be always outsider, do not fit in concept or campaing. If someone like playing ogryns and sitting half the adventure because "it's dark in there" then be my guest. IMO all regiments have priest, commisars, tech priest but they don't run with one squad all the time since they have other duties.
Btw your example from wikia make perfect sense in TT but not so much in rpg since you can be something more than line infantry or armoured regiment fighting on the front line.
Edited by felismachina