What's not to like? It's a cheap 4 or 5th ship in builds... It allows for you to spend more on ships while not having to drop to 3 ship lists that don't historically do well.
Additionally the points efficiency of the ship is incredible, you get a lot for your points. I don't remember where it ranks on Major Juggler's jousting efficiency but I know it's in the top 5.
I'm in the middle of re-tooling my scripts to calculate durability based on number of shots to kill rather than average damage intake. Higher HP ships generally fare relatively worse than before, despite correcting the overall points curve to their advantage. The numbers are meta-dependent, but the typical values are:
- Shuttle: 105.4%
- TIE Phantom + ACD: 103.7%
- Rebel Z-95: 103.4%
- Syck: 101.9% (assuming 12 points PS1)
- TIE Fighter: 100% (baseline)
- Scum Z-95: 99.1% (assuming 12 points PS1)
- A-wing + Refit: 94.1%
- TIE Bomber: 93.6%
- B-wing: 90.2%
- TIE Interceptor: 88.1%
- IG-2000: 87.5%
- TIE Phantom: 87.2%
- X-wing: 87.0%
- StarViper: 84.8% (assuming 24 points PS1)
- Y-wing: 83.1%
- A-wing: 83.0%
- Firespray: 79.6%
- TIE Advanced: 78.0%
- E-wing: 77.4%
- TIE Defender: 75.7%
- Outrider + HLC: 71.2% (assuming HLC shots 100% of the time)
- Named YT-1300: 64.9%
- YT-2400: 64.7%
- VT-49: 60.7%
- ORS YT-1300: 58.7%
- HWK-290: 54.0%
Does this take into account available actions etc? I'm surprised the chardaan A is not more efficient that the Tie.