It's time for the TIE Defender to be treated with the quiet and awed respect it deserves

By FTS Gecko, in X-Wing

Okay I'm not maths whizz I make no secret of that but why is the defender worse than the tie/ln?

Same agility with better fire power and the ability to absorb twice the hits, it's one of the few imperial ships I don't fear going head to head with, is it just the points difference?

I'd never joust with an interceptor even soontir, but I'll send the D in there no worries.

As was said above I think the 1 greens are easily as important as the 4 white k. With a 3 dice attack ship you are still at a good position to cause damage at range 3 and slow walk into the fight. Most rebel ships are going to have trouble wih 3 attack ships. The defender can do this the best out of any imperial ship. The white k is the icing on a wonderful cake! Defender is by far my pick of the last 3 waves. They have no glaring weakness so running naked is not a bad move and with the right upgrades are downright brutal.

I ordered two in order to begin my move to the dark side. Ship looks like an absolute beast on paper, is unpredictable, while being straightforward. Fewer moving parts=less stuff breaking and all.

Rexlar Brath-HLC, predator, engine upgrade
Colonel Vessery-HLC, predator, engine upgrade

The Ultimate Get Rekt Manfight Squad (TUGRMS)

And I used to think 3 x-wings was a hardcore build.

Defenders are weird. They sometimes feel absolutely unkillable (usually the late game) and incredibly fragile (usually the early game).

They aren't efficient jousters, they probably have the worst jousting stats in the game as per the Maj's calculations. They are the most deadly lategame ship, however.

I still think they're overcosted by maybe 3-4 points.

Will definitely see a buff when new cannons arrive in S&V.

Boy!

Can you imagine what it would be like to face 3 Defender with HLC? I think it would gain a free pass into Brokenland, where the too powerful meet and lament because it's still not enough.

They are not overcosted by 3-4pts!

Maybe 1 too many (I'd be happy with just a PS boost and the upper generic with an EPT).

If they make it to the endgame I think they're one of the best ships out there...my oppoenent does his best to take it out first every time... now I just take 2 with hulls and some blacksquads with EPT of choice. Fun.

The EPT on the PS3 generic would have been nice, but we'll settle for it in the eventual Ace pack.

Both E-Wing and Defender are overcosted by a tune of 1-2 points. E-Wings should be base 25 and Defenders base 26.

Darth, Having won so many games against such a variety of opponents, or having had my Defender be my MVP in games I still lost, I can honestly say that I disagree with your assessment. (But I can understand why you have your opinion.)

Both E-Wing and Defender are overcosted by a tune of 1-2 points. E-Wings should be base 25 and Defenders base 26.

And again, 3 Delta with HLC would be too strong. I already piss off my opponents with 2 of them.

I disagree as well. Once you get the handle of it, it is decent ship. I don't expect it to be dominating tournaments, but it isn't as underpowered as others have stated.

Yeah, 3 Defenders with HLC is insane.

Edited by Sithborg

30 minus 1 or 2 is not 26... Nope not at all.

Defender is MAYBE 1 off. That cannon and missile slot will continue to get better and better as the game progresses. It's about to get a 5 dice rng 1 att and 3 more cannon options. And that's not even talking about it's mod slot and EPTs on the named. It's a lot like the shuttle and the phantom... so many possibilities (even if they took advanced sensors Stygian phantoms away!).

3-4pts is tie advanced bad and it's NOWHERE near that.

The past tournaments I've been at I've easily wiped the floors with the defenders I faced. Even when opponents use a red turn to throw you off you know exactly where they will be next turn or they won't be getting an action. They are a decent ship for sure but I havnt placed my bets on them yet nor am I afraid of seeing one or 2 or 3 them in a list haha. I wonder how 2 firesprays and a doom shuttle vs 3 defenders would turn out?

The past tournaments I've been at I've easily wiped the floors with the defenders I faced. Even when opponents use a red turn to throw you off you know exactly where they will be next turn or they won't be getting an action. They are a decent ship for sure but I havnt placed my bets on them yet nor am I afraid of seeing one or 2 or 3 them in a list haha. I wonder how 2 firesprays and a doom shuttle vs 3 defenders would turn out?

Not sure about 3 Defenders, but I'd love to take Rexler and an Onyx against it with a TIE for backup.

The past tournaments I've been at I've easily wiped the floors with the defenders I faced. Even when opponents use a red turn to throw you off you know exactly where they will be next turn or they won't be getting an action. They are a decent ship for sure but I havnt placed my bets on them yet nor am I afraid of seeing one or 2 or 3 them in a list haha. I wonder how 2 firesprays and a doom shuttle vs 3 defenders would turn out?

Not sure about 3 Defenders, but I'd love to take Rexler and an Onyx against it with a TIE for backup.

Yes that would be a fun experiment-extra hp vs extra evade and Kturning

I can attest firsthand to not wanting to be on the wrong end of That One Guy's Rexler Brath. Guy is just nasty. And I concur with Red Castle, after being a proponent of Defenders from the beginning it is nice to see people finally coming around to realizing that they can be very handy ships if used properly.

The past tournaments I've been at I've easily wiped the floors with the defenders I faced. Even when opponents use a red turn to throw you off you know exactly where they will be next turn or they won't be getting an action. They are a decent ship for sure but I havnt placed my bets on them yet nor am I afraid of seeing one or 2 or 3 them in a list haha. I wonder how 2 firesprays and a doom shuttle vs 3 defenders would turn out?

Make it a real match up: either 2 Defender and a Doom Shuttle vs 2 Firesprays and a Doom Shuttle or 3 Defender vs 3 Firespray.

In the First matchup, I would take

OGP + Vader

Delta + HLC

Onyx + HLC

In the second match up, I would take

Rexler + Predator

Delta

Delta

That could be an interesting match-up

The past tournaments I've been at I've easily wiped the floors with the defenders I faced. Even when opponents use a red turn to throw you off you know exactly where they will be next turn or they won't be getting an action. They are a decent ship for sure but I havnt placed my bets on them yet nor am I afraid of seeing one or 2 or 3 them in a list haha. I wonder how 2 firesprays and a doom shuttle vs 3 defenders would turn out?

If you win worlds it's A (heck place top 8, go ahead, I dares ya!)

If you can tell me exactly what I'm thinking right now (hint: it's not Where r we gonna find Cindy Crawford and hip waders this time a night) it's C.

If you 1 shot whisper cloaked, with a focus token, at range 3 through an asteroid with an unmodified Xwing shot you might be in the middle of D (however, if this happens to you soon, D might have passed you.

Edited by Rakky Wistol

I can attest firsthand to not wanting to be on the wrong end of That One Guy's Rexler Brath. Guy is just nasty. And I concur with Red Castle, after being a proponent of Defenders from the beginning it is nice to see people finally coming around to realizing that they can be very handy ships if used properly.

Good to hear from you again! Yeah that tourney was interesting. Also I liked the Boba helmet. That was a nice touch.

The past tournaments I've been at I've easily wiped the floors with the defenders I faced. Even when opponents use a red turn to throw you off you know exactly where they will be next turn or they won't be getting an action. They are a decent ship for sure but I havnt placed my bets on them yet nor am I afraid of seeing one or 2 or 3 them in a list haha. I wonder how 2 firesprays and a doom shuttle vs 3 defenders would turn out?

If you are able to predict exactly which 11 possible maneuvers you're opponent is choosing every turn (sounds like the smart play is losing an action) you are A)an amazing player worthy of worlds contention and the fact that he's flying a defender is irrelevant, B) playing against some pretty subpar opponents who are flying very predictably, C)a telepath, D) happened to have that really lucky streak of wins that happens to everyone every once in awhile (and therefore the fact that they were flying defenders is irrelevant).

If you win worlds it's A (heck place top 8, go ahead, I dares ya!)

If you can tell me exactly what I'm thinking right now (hint: it's not Where r we gonna find Cindy Crawford and hip waders this time a night) it's C.

If you 1 shot whisper cloaked, with a focus token, at range 3 through an asteroid with an unmodified Xwing shot you might be in the middle of D (however, if this happens to you soon, D might have passed you.

Edited by Jaden Ckast

I think defenders needed 4 shields. In universe they're supposed to have twice the shields of an X-Wing, and the point cost would make sense. I'd also probably ditch the ps1 Defender and only have a ps5 with elite skill as a 33 pt generic Defender, then the two named ones at the same cost (and 4 shields). The whole "only flown by elite interceptor pilots" and being ps1 just doesn't make sense.

As far as playing with them, I like them a lot and run Rexler only with VI and a naked generic ps1 Defender. 3-4 shots is good enough. I use Rexler as my anti-Falcon/Whisper ship, but it's the Delta Defender that honestly does most of the work when I play.

Edited by Koshinn

Me and some others have been praising the Defender for so long now against so many rejection that to finally see others come around and love the ship for the beast it is leaves me speachless.

Welcome into the club, we got fuzzy dice.

Man, I don't know how anybody couldn't have loved it! 3's across the board, a fascinating dial and one of the nastiest pilot abilities in the game. Just goes to show why we shouldn't always buy into the meta's concept of what ships are "bad".

Edited by TheTuninator

Me and some others have been praising the Defender for so long now against so many rejection that to finally see others come around and love the ship for the beast it is leaves me speachless.

Welcome into the club, we got fuzzy dice.

Man, I don't know how anybody couldn't have loved it! 3's across the board, a fascinating dial and one of the nastiest pilot abilities in the game. Just goes to show why we shouldn't always buy into the meta's concept of what ships are "bad".

Spoken like a true Timmy.

Like I've said, the Defender is a very unique ship to fly. I am fairly spoiled on Rexlar with Predator (soon to be Lone Wolf). The key to flying the Defender, and the Advanced as well, is the 1 bank. I have found that a 1 bank + barrel roll often opens up nice angles.

Look, I'm not expecting them to be gatekeepers. But there are builds that are very solidly in the 1.5 tier, imo. That doesn't make it a bad ship.

I will be using a Defender for the first time today. Previously, I just couldn't justify taking such and expensive small ship (30 for a PS1 is crazy). I hope it goes well. I use the Advanced a lot, soI think I will understand how it handles.

When Vader/Outmaneuver ate half of my friend's list, he "accidentally" knocked him off the table. Joke's on him, I have glue!

Again - the low PS is EFFECTIVE when combined with the white K-turn. The list of ships that are capable of blocking the Delta is very small, and requires initiative to do so.

There's a reason why FFG gave the generics PS 1 and 3.

And yes, the Defender IS the best jouster in the game. It can keep a joust going indefinitely while retaining it's action; other ships can joust for a maximum of two turns (three with Adrenaline Rush) - one with action, one without, then they have to disengage. Whether other ships offer more potential damage output per point is irrelevant, one-on-one you do not want to engage Defenders in a straight-line battle.