Spirit and Lore. I love card effects like threat management, condition removal, effect cancellation, questing power etc. Imladris Stargazer is one of my favourite cards. Lore is great for healing and manipulating decks. I'd like to see more cards that affect the encounter deck, though.
Edited by Olorin93Favourite Sphere
Spirit and Lore. I love card effects like threat management, condition removal, effect cancellation, questing power etc. Imladris Stargazer is one of my favourite cards. Lore is great for healing and manipulating decks. I'd like to see more cards that affect the encounter deck, though.
Denethor - Gildor's counsil - Risk Some Light - Ithilien Lookout - Ravens of the Mountains - (one of the previous + Expecting mischief) - Out of the Wild - .....
And he even wants more ^^
Spirit and Lore. I love card effects like threat management, condition removal, effect cancellation, questing power etc. Imladris Stargazer is one of my favourite cards. Lore is great for healing and manipulating decks. I'd like to see more cards that affect the encounter deck, though.
Denethor - Gildor's counsil - Risk Some Light - Ithilien Lookout - Ravens of the Mountains - (one of the previous + Expecting mischief) - Out of the Wild - .....
And he even wants more ^^
I do! Denethor's ability is decent, but if you need him to block you won't get to use it much. You should also have Henamarth in play to make it more effective, and it makes little difference in 3-4-player games. I don't think Gildor's Counsel is worth the cost. Leaf Brooch makes it more playable, but it's still 2 resources on a gamble. Risk Some Light is probably the best card there - I'd like more like that.
Well To be honest, I nearly ever play Denethor because I find him too expensive. My main manipulative deck start within secrecy, and I find Denethor too expensive for a 3-hero secrecy deck.
But I think Gildor's counsil is worth it for sure! You buy off your facing encounter card, while you can still help the group with your heroes. I think it's worth to spend 3 resources you get in a round to reduce the encounter card's to a game with 1 player less. Because I play in secrecy I sometimes get to some resourcefuls which make me initially richer over a single round. But next to that I don't pay those 3 resources that often. Most of the time I'm able to combine them with some Good Meals and at that moment I think I can have a very good gameplay since your partners get a quite easy game.....
But I maby better just write an article about my most fun deck to play.
Mirlonde + Bifur + Pippin for the Win!!!
Lore, because of rangers/traps and encounter deck/staging area (radagast's cunning) manipulation. Spirit and Leadership have dropped somewhat due to the fact that i the gap between the staples and the not really playable cards is larger than in lore and tactics
A monosphere spirit two-handed solo player dressed in blue was about to play a Lotr LCG game with his fellow gamers with Glorfindel in his deck, a known overpowered card
”Before the game begins, you must get on your knees and worship Glorfindel and accept that he is the most useful hero the world has ever known, even greater than Dain Ironfoot!”
At this moment, a brave, patriotic, pro-multisphere Navy SEAL champion who had played over 1500 Gencon games and understood the necessity of 1-copy cards in the starter set and fully supported all corporate decisions made by FFG stood up and held up a card.
”How much willpower does Theondred have, pinhead?”
The arrogant spirit player smirked quite elvishly and smugly replied “a mere 1 point, you Leadershit nerd”
”Wrong. It’s a 5 willpower hero with Celembrian' Stone, Faramir and Sword that was Broken. If Glorfindel is the best hero in the game as you say… then it should be in the leadership sphere"
The spirit player was visibly shaken, and dropped his tokens and copy of Silmarilion. He stormed out of the room crying those spirit crocodile tears. The same tears elven lovers cry for the “weak cards" (who today are favored by the metagame so much, most decks are over 100+ cards strong) when they jealously try to claw justly earned tools from the other deserving spheres. There is no doubt that at this point our player, nicknamed Drizzt Do Urden, wished he had pulled himself up by his bootstraps and went back to CCGs and booster packs. He wished so much that he had a leadership deck to play with himself, but he had used all purple cards as proxies for Ethir Swordsmen!
The other players applauded the SEAL and all played siege and battle quests that day and accepted Dain Ironfoot as their lord and savior. An eagle named “Gwaihir" flew into the room and perched atop the American Flag and shed a tear on the quest card. The Hobbit was read several times, and Caleb himself showed up and converted all existing heroes to their Leadership versions.
The spirit nerd lost his deck and sold his cards the next day. He died in poverty without Steward of Gondor and was tossed into the lake of fire for all eternity.
Edited by FetaCheeseSo long as what you love doesn't have to relate to what you play the most... then I love Tactics most
...but its like a super rich desert or really old distilled beverage stored in barrels... its totally awesome but only needs to be splashed to be enjoyed! (unless stomping around in Heirs of Numenor, where I got to use more tactics cards and Heroes in any given game than my entire Lotr LCG experience to date!).
Tactics. Combat is my favorite part of the game, and Tactics has many fun and interesting ways to approach it.
FetaCheese- that was incredible. Needs a " Fw: FW: FW: FW: RE: RE: RE: FW:" in front of it.
Hail FetaCheese! That was THE best post I've ever read on these forums
Not sure if I understood what FetaCheese meant with that post. Is he saying that Glorfindel is not that good? Theodred can be 5 willpower with Celebrian's Stone, Faramir and STWB... big deal, that is a lot of setting up and used card slots while Glorfindel with a mere LoV is 3 WP and doesn't exhaust to quest, and with the same previous setup he can be 7 willpower. It's weird that I say this because Leadership is my favorite sphere and Spirit my least favorite, but trying to say that Glorfindel is not such a good hero that way is dumb. While in certain scenarios and/or decks there are better choices than Glorfindel, I'm pretty sure it's safe to assume that in general, Glorfindel is objectively the best hero in the game, at leat from an economic, numerical standpoint.
Edited by GizlivadiYou are reading too much into it. It's mostly impartial satire.
Glori is strong. Dain beats Glorfindel however, numerically speaking. He doubles attack and questing values for dwarves and remains a good defender.
And to keep this post in the spirit of the thread, I like all spheres, but I like tactics the least. I am more interested in traits and gameplay mechanics (like elrond/vilya, caldara recursion etc, silvan bouncing etc).
Edited by FetaCheese