Favourite Sphere

By Dwarf king Bronze beard, in The Lord of the Rings: The Card Game

So just for curiosity, what is your favourite sphere of this game? Leadership, tactics, lore or my favourite spirit, and why?

I myself like spirit because Eowyn and Glorfindel, pretty varied cards like threat management, location handling, questing cards and many others like card drawing, condition removing and readying cards. I also use Frodo Baggins and Nori a lot (i just love to use spirit Bofur with him).

Baggins.

It's just the best.

Lore, it is pretty myscelaneous

I have long been a fan of Tactics for its no-nonsense dedication to what it does. But Lore probably has my love at the moment for its scry and encounter manipulation effects. Lore has the highest number of cards on my list of "cards I want to play, but never do" (Out of the Wild, Risk Some Light, Needful to Know)...

Neutral.

I absolutely love neutral cards, i know it's technically not a sphere but after the announcement of the Gandalf Hero it's starting to shape up.

Lore,

But all the cards GrandSpleen never uses, I use all the time!!!

Favourite cards: Gildor's counsil - Risk Some Light - Ravens of the Mountains- Needful to Know - Gleowine - Ithilien Tracker - Mithrandir's advice - .....

^^

Edited by Jban

Spirit. Because I like it.

Man, that's a tough one.

If I have to pick just one, I'd say Leadership, because that's where the bulk of the free ally effects are. (Though, of course, the best allies to use these effects on are generally in Lore/Spirit.)

Lore,

But all the cards GrandSpleen never uses, I use all the time!!!

Favourite cards: Gildor's counsil - Risk Some Light - Ravens of the Mountains- Needful to Know - Gleowine - Ithilien Tracker - Mithrandir's advice - .....

^^

I actually made deck some time ago with all those cards ^_^ (except Mithrandir´s advice because i don´t have it...)

I think it was somekind of dwarf secrecy deck, can´t remember the quest tough what we were playing.

Edited by Dwarf king Bronze beard

Tactics is probably my favorite. I think it's partly because I enjoy combat more than questing and partly because it focuses more on attachments and events than allies. Lore would be my second favorite because of the healing, traps, and variety in heroes. I pretty much only use spirit for secrecy decks because I try to avoid Eowyn/Glorfindel (overpowered) and I find most of the other spirit heroes to be bland. Leadership is definitely my least favorite sphere, largely because I try to avoid overpowered cards Steward of Gondor, Dain, Outlands, and Sneak Attack/Gandalf. If you take out those cards Leadership doesn't bring much to the table.

Actually I love all spheres but if need to choose I vote for Lore!

Lore, since I started, and I will never change my mind :)

Lore! Really great cards!

At least, I wouldn't want to choose.. But my first deck was Leadership Lore and that worked back then. Never stopped working. :)

Edited by gandalfDK

My favorite sphere is probably Leadership, but Lore comes close. In fact Lore used to be my favorite but I really appreciate the theme of Leadershit, as Trololo calls it, and how it can do a bit of everything. I dislike though that it relies maybe a bit too much on Steward of Gondor, but then again it is a very good sphere at questing and fighting and putting lots of allies into play. I would definately like though if we got more powerful leadership attachments for a hero focused Leadership deck as opposed to lots of allies.

I developed some sort of "sphere theory", in which my thesis is that Leadership and Lore fill the gaps of Spirit and Tactics by doing the opposite things. So we all know Spirit is good at questing by having lots of willpower and Tactics is good at combat for obvious reasons. Leadership fills the gaps by strength in numbers i.e. having lots of weenies which add up to high willpower and high attack, while on the other hand Lore fills the gaps by "neutralizing" encounter cards. So lore fills the combat gap with traps and avoiding enemies, and fills the questing gap with events and allies that negate enemy and location threat. This is of course in general, since both spheres are also very good at specific things, like resource acceleration and card draw, respectively.

Tactics. Nothing is quite as satisfying as crushing some skulls.

My favorite sphere is probably Leadership, but Lore comes close. In fact Lore used to be my favorite but I really appreciate the theme of Leadershit, as Trololo calls it, and how it can do a bit of everything. I dislike though that it relies maybe a bit too much on Steward of Gondor, but then again it is a very good sphere at questing and fighting and putting lots of allies into play. I would definately like though if we got more powerful leadership attachments for a hero focused Leadership deck as opposed to lots of allies.

I developed some sort of "sphere theory", in which my thesis is that Leadership and Lore fill the gaps of Spirit and Tactics by doing the opposite things. So we all know Spirit is good at questing by having lots of willpower and Tactics is good at combat for obvious reasons. Leadership fills the gaps by strength in numbers i.e. having lots of weenies which add up to high willpower and high attack, while on the other hand Lore fills the gaps by "neutralizing" encounter cards. So lore fills the combat gap with traps and avoiding enemies, and fills the questing gap with events and allies that negate enemy and location threat. This is of course in general, since both spheres are also very good at specific things, like resource acceleration and card draw, respectively.

I understand your opinion but I think that no sphere is as powerful in questing than leadership. They just lack the ability of Northern Trackers.

Leadership:

-Broken Sword

-Faramir

-Visionary Leadership

With these options no sphere has that much willpower as Leadership. So I'd prefer to say that (away from the fact they both quest very well) Leadership is the stronger quester, but spirit has the advantage of exploring, and the power quest boosts (lay of nimrodel/astonishing speed). Next to that cancellation is a very strong tool of spirit offcourse.

But back to the subject:

Lore - and a tie between Leadership/Tactics/Spirit.

I like low threat, something that doesn't work that great in leadership/tactics.

Edited by Jban

Last time a thread like this pop'd up i said leadership, i just like their diversity and how they can be good at a variety of different things, they also boast some of the more popular heroes as well. I'm starting to lean towards tactics now. The game designers are always giving us new and fun ways to crush orcs and this cycle in particular has made it important for a lot of the tactics attachments such as the mounts for Rohan and the pre-existing elven weapons for all our new silvan friends

Very big fan of lore, not least because of the manipulation of the encounter deck. It's just so cool to mess with that deck, plus lore decks have lots other fun tricks.

That said, tactic, as Pharmboys said, is getting more and more interesting as the game goes on. And Legolas has always been a favorite hero since the game's very earliest days.

Tactics, because of eagles

Tactics, because of eagles

Tactics, because of eagles

Have you given Gwaihir a shot yet? i havent used him yet but i'm intrigued

Hm, difficult to decide. I can easily pick the one that does not touch so much which is Leadership (I use it often though). I like all the other three main spheres. I will go for Tactics because I find it more challenging to build a solo mono deck to win quests than with Lore or Spirit. I could also vote for Lore but I do not use it so much because I can never decide which cards to leave outside (I end up to have to remove some 10 cards everytime) and thus to keep me out of the question I prefer not to use it that often

Tactics, because of eagles

Have you given Gwaihir a shot yet? i havent used him yet but i'm intrigued

His ability is great, I tried him :)

Tactics. I like to beat the snot out of things.

My favorite sphere is probably Leadership, but Lore comes close. In fact Lore used to be my favorite but I really appreciate the theme of Leadershit, as Trololo calls it, and how it can do a bit of everything. I dislike though that it relies maybe a bit too much on Steward of Gondor, but then again it is a very good sphere at questing and fighting and putting lots of allies into play. I would definately like though if we got more powerful leadership attachments for a hero focused Leadership deck as opposed to lots of allies.

I developed some sort of "sphere theory", in which my thesis is that Leadership and Lore fill the gaps of Spirit and Tactics by doing the opposite things. So we all know Spirit is good at questing by having lots of willpower and Tactics is good at combat for obvious reasons. Leadership fills the gaps by strength in numbers i.e. having lots of weenies which add up to high willpower and high attack, while on the other hand Lore fills the gaps by "neutralizing" encounter cards. So lore fills the combat gap with traps and avoiding enemies, and fills the questing gap with events and allies that negate enemy and location threat. This is of course in general, since both spheres are also very good at specific things, like resource acceleration and card draw, respectively.

I understand your opinion but I think that no sphere is as powerful in questing than leadership. They just lack the ability of Northern Trackers.

Leadership:

-Broken Sword

-Faramir

-Visionary Leadership

With these options no sphere has that much willpower as Leadership. So I'd prefer to say that (away from the fact they both quest very well) Leadership is the stronger quester, but spirit has the advantage of exploring, and the power quest boosts (lay of nimrodel/astonishing speed). Next to that cancellation is a very strong tool of spirit offcourse.

But back to the subject:

Lore - and a tie between Leadership/Tactics/Spirit.

I like low threat, something that doesn't work that great in leadership/tactics.

It is interesting that Leadership can be better at questing than Spirit with those global buffs which makes sense and is super powerful and also Dain with his buffs..

Anyways, Lore is still my favorite and Tactics second. A Lore/Tactics deck using card draw and Doomed cards is super powerful and can be a great support deck since you can bring so much help to the table: card draw, weapon attachments, healing and the doomed cards are also very helpful and obviously free :)