Figured out what they're going to do with the Tie Advanced

By bobbywhiskey, in X-Wing

Based on the interview with the developers at gencon where there is the not so subtle hint of a title card for the advanced to "fix" it (and the fact that it's obviously the easiest way to tweak an old ship anyway), and the fact that there was a mention of tie advanced fans liking a card in the m3-a interceptor pack (and there not being a card in there that you can actually equip on a tie advanced right now) it would appear that the tie advanced title will be very similar to the m3-a one. Likely a "tie advanced x2" title that adds a cannon slot and costs 2 pts or less. So now you can have a 30ish pt hlc advanced, making it about 7-8 pts cheaper than a defender with an hlc, and only having 1 less shield. That would make it VERY efficient. Granted it wouldn't be able to white kturn to fire that cannon like a defender, but vader with an HLC is pretty scary. Plus the fact that they're adding a couple new cannons in wave 6. Proton rockets were nice as well, but on their own not really enough to salvage the advnaced, but imagine an advanced that can fire 4 dice at 2-3 range and a one time 5 dice at range 1. Again the defender could do that already i guess, but 7-8 pts is a big difference.

They said that the Interceptor would like a card in the Scyk pack, not the Advanced.

Adding a cheap cannon slot would help.

Edited by DagobahDave

Based on the interview with the developers at gencon where there is the not so subtle hint of a title card for the advanced to "fix" it (and the fact that it's obviously the easiest way to tweak an old ship anyway), and the fact that there was a mention of tie advanced fans liking a card in the m3-a interceptor pack (and there not being a card in there that you can actually equip on a tie advanced right now) it would appear that the tie advanced title will be very similar to the m3-a one.

Alex said Interceptor fans would like a card in the StarViper pack, not that Advanced fans would like a card in the M3-A pack.

I think they would be more likely to add a systems slot than a cannon.

I think they would be more likely to add a systems slot than a cannon.

There's lots of canon support for Advanced having the newest prototype computerey bits; there's not so much support for it mounting heavy cannons (like the Outrider) or ion cannons (like the Defender).

I think they would be more likely to add a systems slot than a cannon.

There's lots of canon support for Advanced having the newest prototype computerey bits; there's not so much support for it mounting heavy cannons (like the Outrider) or ion cannons (like the Defender).

Yup, most "lore friendly" fix I see for the TIE Advanced would be something along the lines of a card that sits in the 'missile' slot and adds a 'system upgrade' icon (IE., rip out the missile equipment to make room for some fancy computer gadgets), maybe paired with a new/interesting system upgrade (tractor beam? Maybe an inverse of the 'sensor jammer'...like...when an enemy ship you are attacking rolls defense dice, convert 1 'evade' result to 1 'focus' result...or something like that)

Based on the interview with the developers at gencon where there is the not so subtle hint of a title card for the advanced to "fix" it (and the fact that it's obviously the easiest way to tweak an old ship anyway), and the fact that there was a mention of tie advanced fans liking a card in the m3-a interceptor pack (and there not being a card in there that you can actually equip on a tie advanced right now) it would appear that the tie advanced title will be very similar to the m3-a one.

Alex said Interceptor fans would like a card in the StarViper pack, not that Advanced fans would like a card in the M3-A pack.

Ya, hull upgrade ;P I guess it has to be the autothrusters, considering bodyguard is scum only, and calculations is an ept and that's not ptl (looks like it changes one die result of some sort). Autothrusters being a mod slot and intereceptors getting 2 mods seems to be the reference. Might do something cool when you boost.

EDit: Calculations looks to possibly be han crew upgrade text as an ept?

Edited by bobbywhiskey

Ya cannons on an advanced I think not hahaha. Chardaan refit style card yes, or any buff but a cannon is really pushing the envelope. Granted the defender can equip cannons but the advanced is not the defender.

I think they would be more likely to add a systems slot than a cannon.

Especially with Accuracy Corrector.

For the Advanced I don't think there's canon for adding a cannon.

ZING, I'll be here all night.

I wonder if there was an upgrade for the Advanced that could add the systems upgrade if the math wingers (looking at you Major Juggler) could figure out the effectiveness of Accuracy Corrector, assuming a Chardaan Refit - 2 point cost. Would it make the Advanced more worthwhile?

From what MJ seems to say the ship is over costed by 3 to 4 points. I think it also really needs to fit into a tanky midrange fighter role.

Giving the advanced a systems upgrade would allow it to take accuracy corrector for consistent damage over longetivity, fcs gives it good missile and cluster missile help and advanced sensors let's it barrel roll first like a b wing.

It would then fit into a great chunky fighter like you used to take xwings for.

18 base cost by reducing it by 3, add in an upgrade to bring it to around 21 to 25. Makes use of it's durability and okay dial.

I think it will get an "avenger" title. Not sure what that will.actually add, but it fits with the canon.

I wonder if there was an upgrade for the Advanced that could add the systems upgrade if the math wingers (looking at you Major Juggler) could figure out the effectiveness of Accuracy Corrector, assuming a Chardaan Refit - 2 point cost. Would it make the Advanced more worthwhile?

The Team Covenant interview with the top two X-Wing game designers, just posted today, indicated very clearly that they will not use the same Chardaan Retrofit like fix from A-Wing for the TIE Advanced. I doubt there will be a -2 cost. They alluded to multiple title cards.

How about a title that adds pilot skill for free? It in affect lowers the base cost of the ship without actually having a negative points card,and keeps the max amount you can run on a table four.

I have a question/observation for all those who feel the TIE Advanced is lacking.

Now I'm still somewhat of a nubcakes for Star Wars. been playing about 2 months now, and only been flying Imperials half that time. I didn't even own a TIE Advanced until this last weekend and I have not flown one yet. So all of this is merely theorycrafting.

I look at the TIE Advanced and I see basically an X Wing. It's gun/agi are reversed, but in the scheme of flying against opposite faction, it seems like this is a wash.

-Hull and Shields are identical.

-Missiles and Torpedos are pretty close to one another in terms of upgrades, though I'd give a slight favor to missiles.

-Modifications are modifcations.

-The X Wings get Astromechs, but the Advanced gets two additional actions on its bar which it doesn't have to pay extra for.

-Manevuer dial is almost identical. X gets the green 1 but Tie gets the white 5. I'd call it a wash, but for my playstyle I think I like the Advanced dial a little better.

So my question is, if the TIE Advanced is not balanced (read: underpowered) (which it seems the community at large agrees to), can it not also be said that the X Wing is likewise? (I'm leveraging this conversation as a means by which to support my own feeling, since I started, that the rebels are at a slight disadvantage with respect to their ships)

I guess in the broader sense, i just mean that it seems one cannot say the Advanced is {insert opinion here} without saying the same about the X Wing. If that's not the case, then why?

I am just happy that they recognize that the TIE-Advance is one of the ships least used in competitive play and that they want to fix that.

The thing you need to realize, is that red dice are not equal to green dice. There are more hits on a red die than evade on a green die. That is where the basic imbalance comes from. Vader is still good and Maarek has some utility in Epic, but the generics are rarely worth taking. Because the numbers don't support them.

I have a question/observation for all those who feel the TIE Advanced is lacking.

Now I'm still somewhat of a nubcakes for Star Wars. been playing about 2 months now, and only been flying Imperials half that time. I didn't even own a TIE Advanced until this last weekend and I have not flown one yet. So all of this is merely theorycrafting.

I look at the TIE Advanced and I see basically an X Wing. It's gun/agi are reversed, but in the scheme of flying against opposite faction, it seems like this is a wash.

-Hull and Shields are identical.

-Missiles and Torpedos are pretty close to one another in terms of upgrades, though I'd give a slight favor to missiles.

-Modifications are modifcations.

-The X Wings get Astromechs, but the Advanced gets two additional actions on its bar which it doesn't have to pay extra for.

-Manevuer dial is almost identical. X gets the green 1 but Tie gets the white 5. I'd call it a wash, but for my playstyle I think I like the Advanced dial a little better.

So my question is, if the TIE Advanced is not balanced (read: underpowered) (which it seems the community at large agrees to), can it not also be said that the X Wing is likewise? (I'm leveraging this conversation as a means by which to support my own feeling, since I started, that the rebels are at a slight disadvantage with respect to their ships)

I guess in the broader sense, i just mean that it seems one cannot say the Advanced is {insert opinion here} without saying the same about the X Wing. If that's not the case, then why?

3 attack vs 2 attack is huge... That's why the Advanced is considered very underpowered for its price.

Now what has always puzzled me is why the Advanced has a very similar dial to the X-wing. Really it shouldn't be any less maneuverable than a standard Tie.

I think I've figured out what they'll do with the TIE Advanced as well:

I look at the TIE Advanced and I see basically an X Wing. It's gun/agi are reversed, but in the scheme of flying against opposite faction, it seems like this is a wash...

...So my question is, if the TIE Advanced is not balanced (read: underpowered) (which it seems the community at large agrees to), can it not also be said that the X Wing is likewise? (I'm leveraging this conversation as a means by which to support my own feeling, since I started, that the rebels are at a slight disadvantage with respect to their ships)

I guess in the broader sense, i just mean that it seems one cannot say the Advanced is {insert opinion here} without saying the same about the X Wing. If that's not the case, then why?

As others have said, reversing the ships' Attack and Agility has a huge effect. The X-wing is the most efficient ship on offense in the Rebel faction (and is second only to the TIE Interceptor overall), while its defensive efficiency is moderate. The TIE Advanced has very high defensive efficiency, but is one of the weakest ships in the game in terms of offensive efficiency (the Outer Rim Smuggler and now the YT-2400 are technically worse, but they make up for it to some degree by ignoring firing arcs).

That's about what you'd expect from observing that they're the same cost, and it seems balanced at first glance: very high offensive efficiency + moderate/weak defensive efficiency is more-or-less symmetric with very low offensive efficiency + very high defensive efficiency.

But critically, that's only true if offense and defense are equally valuable, and that has turned out not to be true. The game's victory condition is fundamentally about damage: in order to win, you have to kill your opponents' ships. So a ship that does lower damage per round but lives longer is only worthwhile if it gains enough additional rounds to make up for the lower per-round damage output--and we know from both theorycraft and empirical results (that is, lots of play) that that's not typically the case.

Point-for-point, the Advanced is not as good as an X-Wing. Looking at generic pilots, an X-Wing is also not a good ship. Why pay 21 points for an X-Wing when you can pay 22 for a B-Wing?

They solved that problem for the X-Wing with named Pilots. The Advanced only has 1(!) decent pilot.

So you have a ship with weak attacks, that isn't very point efficient and only has 1 decent pilot. It's a recipe for disaster.

Why pay 21 points for an X-Wing when you can pay 22 for a B-Wing?

Because its dial is better, and because sometimes trimming a point from your list is necessary.

Why pay 21 points for an X-Wing when you can pay 22 for a B-Wing?

Because its dial is better, and because sometimes trimming a point from your list is necessary.

Meh, I'd find a point somewhere. I never run Rookie Pilots or Red Squadron Pilots, but I do run Blue Squadron and Dagger Squadron Pilots. Generic X-Wings just lose so much in points efficiency. Especially when you can toss in someone like Airen Cracken for only 19 pts.

Tarn Mison on the other hand is amazing and costs as much as a Red Squadron Pilot.