This Is Your Moment, Double Ion Cannons!

By Vorpal Sword, in X-Wing

I mentioned this in another thread, but a list I am really enjoying right now is:

Gold Squadron w/ ion turret, hull upgrade

Gold Squadron w/ ion turret, hull upgrade

Bandit Squadron

Bandit Squadron

Bandit Squadron

Bandit Squadron

Interesting use of a 6-ship list. Though I'm not sold on the hull upgrades.

I like the hull upgrades because the Y-wings are essential for a list like this to take on phantoms, YT-1300s, etc. Every hull point helps. However, an easy alternate to the hull upgrades is to give each Y-wing an R2 unit and upgrade the 4 Z-95s to Talas.

My first thought was to drop the Hulls and upgrade everything to PS4.

Vader as well, so that is a fair point, but ultimately it would not change the math a whole lot. Only ~58% of the crit cards (ship ones that do not immediately resolve) can be affected by R5 in the first place, so even if you slightly increase the chance of an individual damage being a crit (I used the flat 1/8), there are so many stacked conditions that the end result does not change a whole lot. A given attack needs to deliver a non-fatal crit, that crit needs to be one R5 can flip and the R5 ship needs to survive until the end of the round. These are all before you factor in the chance that you will be facing a crit-heavy squad. Maybe then you could get to .7 or .8 at a stretch, but that still leaves R5 as an inefficient use of point, albeit a minor one. When I ran my estimate, I also attached weight to the various crit cards that could be flipped, which worked in R5's favor, and he still came up short.

I'm assuming you used either the hull upgrade or the shield upgrade as a reference.. Did you include the preconditions that both of those are only worth anything if you're only EXACTLY killed, or left with 1 hull? Since you're including the preconditions that the Y wing needs to live to the end of the round, you should also include those that say the the HU made a difference.

I weighed a cancelled Direct Hit the same as Hull Upgrade for three points, so no, I did not factor in anything else. As I said, it was rough math. Also, all the R5 flippable crits were rated in reference to Y-wings.

I ran double ions at Atlanta regionals, using a gold and Kyle to pass focus and ion. Chewie was there to neuter anything that couldn't move.

I won one game, ioning wedge onto two rocks.

Double ion turrets sound great, but the key to any squadron being successful is having the dice with you, and mine were non-existent.

Edited by nikk whyte

why just 4 ion cannons?

Blue + FCS + ion cannon x2

gold + ion x2

The idea with this is the fly in pairs of B+Y. Try to Ion with B at range 3 (since secondary weapons do not allow extra range dice advantage for the defender) or shoot with Y if they are within range 2 and outside arc. After a ship gets ion'd you chase with the B-wing's primary attack and/or keep on the ion if you want to try to run them off the board or into obstacles.

PS 2 is nice bc you might be able to block and deny actions for ionized ships.

Thoughts?

why just 4 ion cannons?

Blue + FCS + ion cannon x2

gold + ion x2

The idea with this is the fly in pairs of B+Y. Try to Ion with B at range 3 (since secondary weapons do not allow extra range dice advantage for the defender) or shoot with Y if they are within range 2 and outside arc. After a ship gets ion'd you chase with the B-wing's primary attack and/or keep on the ion if you want to try to run them off the board or into obstacles.

PS 2 is nice bc you might be able to block and deny actions for ionized ships.

Thoughts?

Terrible build. Never use.

Yes, the BBYY list is fairly popular and has seen good use. I ran it myself at our last store championship and placed in the top 4. But with the entrance of the phantom, it may not be as strong. Phantoms eat low PS b-wings pretty handily. So the question might be, what else do you run alongside two turret ships that will make the list solid against both phantoms and YT-1300s?

I have had good success running

2x Blue Squadron + HLC

2x Rebel Operative + Ion Turret

Though I must admit it was vs the wave 3 meta. I hope to try it vs phantoms soon. I suspect it will remain strong, as the phantom would have to be wary of the ions, which means it has to stay far enough back that the B wings might be able to bring the HLCs to bear. If it doesn't try to avoid the ions, he's running a big risk.