Your Trials Begin

By MyNeighbourTrololo, in The Lord of the Rings: The Card Game

I'm talking about secrecy decks in general, not this particular quest.

Also a mulligan into "Timely Aid" can be pretty fast turn 1 drop. Drop a 2 drop and a high cost ally. That is pretty fast.

Still, the point is many people like secrecy and its problem is that the few tools it have are not really worth the investment.. but cards like that broach are changing that.

Reflecting on the state of the game at this time I have a hard time seeing a competitive Secrecy deck for solo. I want it t exist, but I just don't see it handling the more competitive quests where there are usually multiple enemies at the start.

Or, in the case of TTT, a barrage at the end. (And, as always, I don't like chump blockers.)

I agree with Tracker that they're not secrecy friendly and that's a shame but It's always been that way so I've resigned myself to it. I will just go back and try the scenarios that are great for secrecy: Road to Rivendell, Flies and Spiders, others?... (I'm going to start a thread about this...)

But yeah, I'm with you Tracker, I always want to use as many of the player cards as I can in a new pack! (Leads to a lot of losses!)

It's just a small thing but I like the idea of having a little short story about Idraen. If that's going to be a thing when original Heroes are released it'll be nice.

Something unusual about this quest is the lack of surge. There is only one card (2 copies) that has surge, and that is after you have all three keys.

After playing this scenario a bunch, I went back to play an older scenario and i never recognized how much surge has an impact on the game. It can totally remove any type of advantage you have or make matters far worse then before. Yeah that's obvious, but it really stood out to me after playing TTT

I wonder why the lack of surge in this scenario?

Maybe they're trying to make the game difficult by means other than slapping a players face with 10 surging cards out of the encounter deck in one turn?

Maybe they're trying to make the game difficult by means other than slapping a players face with 10 surging cards out of the encounter deck in one turn?

Maybe, the scenario is by no means easy.

It's a refreshing change in my opinion.

I think I'll be getting the scenario tomorrow, but if they've managed to make an interesting and challenging scenario without resorting to surge (which can become a bit of a crutch for design I think) then I'm interested to see how it works. Endless surges get rather tiresome - I know why they did it, but slapping surge on nearly every treachery card started to get a bit old.

Do you think we're gonna have a preview artcile today? I can't wait another week D:

Do you think we're gonna have a preview artcile today? I can't wait another week D:

I'd be kind of surprised if we get/see anything before Gencon, I'd imagine all their manpower is devoted to that at the moment

Do you think we're gonna have a preview artcile today? I can't wait another week D:

I'd be kind of surprised if we get/see anything before Gencon, I'd imagine all their manpower is devoted to that at the moment

Writing a preview article takes little to no manpower, you just spill some card images and write a little about them.

My bet is they're not going to spoil anything until gencon just because all spoils are gonna happen AT gencon.

By the way, now with release of

greyflood-wanderer-the-three-trials-30.j

the Mirkwood Pioneer appears more clear to me:

MEC29-cardfan-01.png

Something like:

You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do, it gains: "Response: After you play Mirkwood Pioneer from your hand, choose an enemy/location (location more likely) in the staging area. Until the end of the round, chosen card does not contributes it's threat."

Good Insight. Needs some edits though: it's not specifically "enemy" or "location". It's just "card", which is supported by the words "chosen card" rather than "chosen enemy/location". Also, "until the end of the round" is too short. See my mockup below to see what I mean.

Mirkwood-Pioneer.png

Changing "round" to "phase" doesn't do much for length and doesn't make sense anyway. I can't think of what it should be.

Figured it out. Needed to add "the" in front of "chosen card". Great deduction Trolo. Here's is the wonderful card we discovered together:

Mirkwood-Pioneer.jpg

Edited by joezim007

The added doomed cost on these cards kind of sucks- you're already paying for them, it only triggers when they enter play and you have to raise everyone's threat... that's why I don't like Greyflood Wanderer, 3 cost and doomed 2 is terrible to me but could be helpful in certain situations. This Mirkwood Pioneer however looks real good, only doomed 1 is great. And another random trait: Woodman... lol

Anyways, this quest is really fun and has great replayability but is definitely more difficult with one player as you have to deal with all the guardians at the end by yourself and they all attack multiple times.. so brutal, I've died many times ;)

The added doomed cost on these cards kind of sucks- you're already paying for them, it only triggers when they enter play and you have to raise everyone's threat... that's why I don't like Greyflood Wanderer, 3 cost and doomed 2 is terrible to me but could be helpful in certain situations. This Mirkwood Pioneer however looks real good, only doomed 1 is great. And another random trait: Woodman... lol

Anyways, this quest is really fun and has great replayability but is definitely more difficult with one player as you have to deal with all the guardians at the end by yourself and they all attack multiple times.. so brutal, I've died many times ;)

I agree. I don't think Greyflood Wanderer should have Doomed 2. I think doomed 1 would have been just fine. Also, his cost of 3 is slightly on the high side. He just doesn't have a whole lot going for him right now, though I think as Dunedain and Scout traits flesh out, he'll be more desirable.

Yeah for sure, right now there are much better 2 cost Spirit allies so I'm hoping for his traits to make him better in the future.

I think, optional doom is a good touch. You may play him if you need his stats, but you're not forced to trigger his doomed ability unless you desire to. Greyflood Wanderers ability may not seem much for singleplayer, but it could mean a lot for multiplayer, especially in 3-4 player game, where staging area is filled with locations.

True, it is nice having the option and gives more value to a card so this will be nice on future cards but for the Wanderer specifically it seems that his cost is one higher than it should be, there are many superior options for a 2 or 3 cost ally if you just look at his stats. Therefore it appears that his ability is part of him costing 3 instead of 2 but that means that ability costs you an extra resource and doomed 2, so even though its a powerful ability and could be amazing at certain times, I just don't think I'll play him much.

If we compare his stat block to other 3 cost spirit allies, he's pretty decent.

His combined stats are 2+1+0+2=5, which is an average combined stat score for a 3-cost spirit ally. Also, out of 3-cost spirit allies, all who can beat him are unique allies and Shipwright(if paired with 3 spirit heroes). So, if you're not running a monospirit deck and want a decent quester with an extra kicker if needed - Greyflood Wanderer is a pretty decent choice.

Edited by MyNeighbourTrololo

Perhaps but he doesn't have defense and only has 5 total stat points. It's good that he's not unique and his ability is also useable so he can definitely fit in some decks, but won't be in mine currently.

Oh man, I somewhat assued me has 1 point of defense. Regardless, who's gonna defend with him?

He's a quester with more than 1 health, that's all I'm worried about.

Got the package.

Each 2B stage writes that "each Guardian enemy engages the first player". Why there is the word "each" ? Isn't only one Guardian in play in each stage or they are all in?

Just play it. You'll find out.

I did, but on each stage 2 i had only one guardian on ( on stage three all of them) and i want to make sure i was correct