Techmarine Starting Bionics

By kobrain, in Deathwatch Rules Questions

Hi all,

I have been reading through the forums and some character creation tools, and one thing i noticed is that techmarines receive a...varying...amount of bionics/cybernetics to start. I understand they get a servo-arm, mechanicus implants and one common quality bionic. However, some other posts state that a fourth (if you count mechanicus implants as a bionic) master-crafted implant from Omnissiah's Calling from Rites of Battle. I feel this isn't correct, as that deed costs 500 xp. All
I would like is confirmation.

Thanks

kobrain

Techmarine starting equipment states:

Servo-Arm (Bionic/Cybernetic)

One other common-craft Bionic/Cybernetic

Blessed by the Omnissiah Techmarine Special Ability:

Mechanicus Implants trait (not bionic/cybernetic per se)

Omnissiash Calling Deed (after Errata, remember deeds must be taken at Character creation. And, Yes , It just costs you 500 of 1000 your starting XP):

Gain one Exceptional-craftmanship Bionic/Cybernetic Implant of choice.

So by this chart you could gain 3 Bionics/Cybernetics as starting character. And this is rules legal.

Routa is correct.

Mechanicus implants don't count as cybernetics in the same manner as true cybernetics.

Cool thanks