XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

Just realised I may have inadvertently stolen GrimmyV's Gunboat idea from this thread

Xg-1 starwing (title)
0 pts You can equip an Ion cannon upgrade for free, even if this ship doesn't have a cannon upgrade slot.

Sorry GrimmyV!

Let's deal with the important stuff first:

Put both cards together as a title. Why complicate things.

Because how many upgrade cards in the game can you name which perform two completely different functions at the same time like that would? How many upgrade cards allow you to both equip an upgrade that's not on the ship card and modify an attack at the same time?

The vast majority of upgrade cards in the game have one, specific function. Hence, two cards for two different functions. One to allow a particular upgrade, one to (potentially) modify an attack.

Plus, having them together as one card is potentially overpowered - especially when you consider combining the mechanic with an Accuracy Corrector or Fire Control System (neither of which can be taken alongside the Linked Firing Array in it's current form).

Make it one card that's a system instead of title, xg1 only

Just realised I may have inadvertently stolen GrimmyV's Gunboat idea from this thread

Xg-1 starwing (title)

0 pts You can equip an Ion cannon upgrade for free, even if this ship doesn't have a cannon upgrade slot.

Sorry GrimmyV!

FFG Gunboat, never give up the dream!

FFG Gunboat, never give up the dream!

Absolutely. We need to set up a supporter's group, or something.

Incidentally, I've just found out that the artwork I snaffled off Google Images to use on the Systems Upgrade card

Linked-Firing-Array_zpslizrakn2.jpg

...is actually the artwork FFG used for the ship in Edge Of The Empire: Fly Casual. Fingers crossed.

It's in Edge rather than Age?

I guess that makes sense: it's the poorer parts of the Imperial Navy and Sector Fleets that can't afford to spam TIEs that have a small but reliable squadron of gunboats.

It's in Edge rather than Age?

I guess that makes sense: it's the poorer parts of the Imperial Navy and Sector Fleets that can't afford to spam TIEs that have a small but reliable squadron of gunboats.

Yep. The Fly Casual sourcebook apparently gives rules and guidelines for playing smugglers, who are the ones most likely to run into customs patrols.

There's a lot of other interesting ships included as well - the VT-49 Decimator, Interdictor Cruiser, Baudo Yacht... the YT-2000...

I just love the backstory to the Assault Gunboat. It was built primarily as a response to the escalating threat of the Rebellion. The Rebels were using hyperspace-capable ships to attack Imperial convoys and isolated outposts in hit-and-fade attacks - emerge from hyperspace, overwhelm local forces, destroy or capture equipment or personal, then fall back to hyperspace before Imperial forces could respond.

The TIE series were proving inefficient at countering these attacks - they needed to be deployed from capital ships or stations, and the Imperial Navy simply didn't have enough capital ships to cover every eventuality. So, the Gunboat. Hyperspace capable, shielded, independent... able to fly as an escort to smaller vessels or do deep space patrols along shipping routes.

And capable of using the Rebellions own tactics against them when necessary.

I remember the first time I encountered these bad boys in the original X-Wing campaign. They were a nasty little surprise.

It's in Edge rather than Age?

I guess that makes sense: it's the poorer parts of the Imperial Navy and Sector Fleets that can't afford to spam TIEs that have a small but reliable squadron of gunboats.

Yep. The Fly Casual sourcebook apparently gives rules and guidelines for playing smugglers, who are the ones most likely to run into customs patrols.

There's a lot of other interesting ships included as well - the VT-49 Decimator, Interdictor Cruiser, Baudo Yacht... the YT-2000...

I just love the backstory to the Assault Gunboat. It was built primarily as a response to the escalating threat of the Rebellion. The Rebels were using hyperspace-capable ships to attack Imperial convoys and isolated outposts in hit-and-fade attacks - emerge from hyperspace, overwhelm local forces, destroy or capture equipment or personal, then fall back to hyperspace before Imperial forces could respond.

The TIE series were proving inefficient at countering these attacks - they needed to be deployed from capital ships or stations, and the Imperial Navy simply didn't have enough capital ships to cover every eventuality. So, the Gunboat. Hyperspace capable, shielded, independent... able to fly as an escort to smaller vessels or do deep space patrols along shipping routes.

And capable of using the Rebellions own tactics against them when necessary.

I remember the first time I encountered these bad boys in the original X-Wing campaign. They were a nasty little surprise.

Deja vu

Someone posted this earlier...

RNP9gSe.png

Vessery would love it, Shuttle can spam it hard with FCS and Gunner, Iggy B probaby DOESNT want it, and it probably wont help the Scyk.

It's basically long range BTL-A4 for everything though.

It's basically long range BTL-A4 for everything though.

Pretty much. Except the BTL-A4 can use any Turret. This is limited to an Ion Cannon.

Edited by DarthEnderX

Yes, this would be awesome. However it would need to be a harder version of the K-Wing, without the slam. As I recall, from my X-Wing vs Tie Fighter days, these things owned. Super powerful, massively effective. Not agile, but you could arm them to the teeth. That was the idea.

It's basically long range BTL-A4 for everything though.

Agreed. And it's combinable with upgrades like Fire Control System. It would need to be limited in at least some fashion.

Edited by FTS Gecko

It would need to be limited in at least some fashion.

Cost.

It would need to be limited in at least some fashion.

Cost.

Wrong answer.

gunboat needs to be treated as less mary sue than the defender/avenger/advanced so less costly.

It would need to be limited in at least some fashion.

Cost.

Wrong answer.

gunboat needs to be treated as less mary sue than the defender/avenger/advanced so less costly.

Excet we're talking about an upgrade that the other Mary sue ships can take too- as such, the price of the upgrade doesnt affect the -gunboat's- relative marysue satus compared to Defender.

I dunno, it seems OP in that context. Auto includes bad. Nah, cost shouldn't be the answer in this case, doubling firepower for points doesn't seem like a good answer, especially as YMMV depending on ship.

Something subtle like ion cannon or warhead discounts in a title, 1 being Interdiction loadout, one being missile loadout for example.

Edited by DariusAPB

Except we're talking about an upgrade that the other Mary Sue ships can take too- as such, the price of the upgrade doesn't affect the Gunboat's relative Mary Sue status compared to Defender.

Exactly this.

Edited by DarthEnderX

Also, what if that card were added to a ship with gunner or luke?

Also, what if that card were added to a ship with gunner or luke?

Well, both of those cards specifically say you may not perform another attack that round after using their ability. So one assumes the card would do nothing.

Would still be an extra attack, for a 3 attack total as I read it. first shot, hits for second shot, if miss then gunner.

Edited by DariusAPB

Would still be an extra attack, for a 3 attack total as I read it. first shot, hits for second shot, if miss then gunner.

I guess it depends on order.

If you miss with a primary attack, gunner goes off and gives you a 2nd primary attack, but then you can't fire the Ion cannon because Gunner specifically says no more attacks.

But if you hit with your primary attack, then miss with the ion cannon, gunner would give you a 2nd primary attack in that instance.

....and this is why I stayed away from Cannon Upgrades and Cannon slots on my version of the Gunboat.

No, that card is far too powerful. B-Wings (which could take FCS AND Gunner) would have a field day with it. As would Firesprays, Shuttles, Aggressors... basically there would never be any reason to take a HLC or Ion Cannon when you could take this instead. It could potentially do 5 damage (plus crits) and an ion token at Range 1. That's ludicrous.

I can't remember, did the Gunboat get beams in TIE Fighter? Or was it only the Avenger, Defender and Missile Boat?

No they also had them in later missions. Was good fun!

Any imperial ship except for the humble TIE Fighter could be equipped with a beam weapon in XvT and technically TIE Fighter with a mission editor.

in XWA I believe all ships could have beams.