Rules Question:
I'm not certain how the Move power with some of its upgrades is supposed to work in some circumstances. Say a PC activates Move, along with the strength and range upgrades in conjunction with the control upgrade that allows them to hurl objects. They lift a silhouette 2 landspeeder and throw it a medium distance at a cliff face. What would the damage be, and how would it be applied? Would the damage be the landspeeder's silhouette multiplied by 10, or the cliff's silhouette multiplied by 10? In a similar case, how would damage be applied if the PC were to throw a silhouette 1 adversary at another silhouette 1 adversary within short range? Would both adversaries take damage, or just the struck adversary?
In the first scenario, I would definitely say that the speeder takes damage based on its silhouette, not the cliff’s silhouette (it can be pretty hard to determine the silhouette of a cliff, after all, and if you’re dealing with an Everest sized mountain, it wouldn’t make sense for the speeder to take more damage than if it was slammed into a boulder the size of a house).In the second scenario, although the RAW would be that only the target takes damage, I think it’s perfectly reasonable that both the target and the projectile would take damage. In this case, use the same damage roll for both of them.Hope this helps!