Fair point on the nano-tech. The alternative I had is a large number of reconfigureable blocks which can be arranged into a number of shapes, akin to Replicator blocks from the Stargate series. With just a slight change to frequencies and signals it can rearrange the blocks into a different shape. I mean Necron lords have mechanical scarab swarms which cover them and reduce ranged damage so I was thinking of using the same idea but not giving the ranged resistance and focusing it on rebuilding their weapons on a whim.
With regards to added weapons I was thinking of keeping the current tau arsenal. I mean with the ability of switching in a few seconds from hammering them at a distance and softening them up with two arm mounted missile systems, closing in to pin down with double burst cannons before going up close for the kill with flamers and fusion blasters, not sure if they need much more! I love the EMP idea and spotted something in the Tau Character Guide for RT which unleashes a radial effect disrupting tech. I was tempted to keep it as well as integrating a fine mesh to channel counter EMP shots and mitigate the electrical discharge.
To stop suit grappling, this is why it has a jump pack with the standard upgrade of Vectored Retro Thrusters (Half action to freely disengage from melee). Alternatively though if you do grab onto it, it can just throw itself up into the air with a jump and see how long you can hold on for.