How do you get players to do what you want them to do?
This is a bit of a perennial problem. You don’t want them to just follow your script, but you also don’t want them suddenly blitzing off to rob a stagecoach and assassinate a random dignitary. Personally I’ve got to the stage now where as long as the vibe is right (very much Low Fantasy in my campaigns [ cheap tickets/winds of change ]) I’m happy - plot inconsistencies are pretty easy to fudge with players having a good time, and mainly go way over my players heads. Specifically, I reward play I enjoy not just in game, but with compliments etc - child psychology 101 is very much de rigeur - and leave less enjoyable play to wither on the vine. Corruption is now a huge help - its unlikely any of my players will get a mutation as its so much fun to chuck in corruption points to move along the story, and illness/hangovers and accidents all have their place.
How about you?