Tome of Decay annoucned!

By ThenDoctor, in Black Crusade

I'm so waiting to make guy like this :D

m2730187a_99800201009_WoCFestusCFC02_873

"Now, now. The Doctors in the house"

I'm a little disappointed there's no CSM Apothecary archtype. Otherwise... it's about bloody time.

Now all I need to do is find a group to do unleash papas blessings soon :3

I'm looking forward to the release on rules for Ascension as mentioned in that last bit on Paragraph 2. To free oneself from the bindings of mortality and ascend to become a powerful engine of wrath as a daemon.

I'm with you, a lot in the book has me excited but ascension rules are probably what I am looking forward to most!

Just popped to my mind.

Would it be nice to FFG include in the "DIY Daemon Engine" rules way to make almost dead/incapacitated player character into a Helbrute.

I think my groups Heretek would be more than pleased if they would, as he is starting to tire always getting new legs for our groups Berzerker. Almost every hit lads into Berzerkers legs, I think he is going through his 7th pair.

Helbrutes aren't Daemon Engines.

BYE

Helbrutes aren't Daemon Engines.

BYE

I know but as they are making rules for making your own Engines, why not include possibility to make player Helbrute (Dreadnought).

As player of TT CSM army the new Helbrute is Beautiful :D

Edited by Routa-maa

I know but as they are making rules for making your own Engines, why not include possibility to make player Helbrute (Dreadnought).

Because they're not Daemon Engines. ;) The rules for Helbrutes are in Tome of Fate, but you probably knew that.

But yes, the new kit GW put out is very nice.

BYE

You must have meant Tome of Excess. As Helbrutes have stats there, in the Gates of Moment section.

But oh well, one can only dream.

Army of Decimators might cure my melancholy :D

*slaps head*

Yes, that's what I meant. And I should know... I wrote that section! LOL @ me! :rolleyes:

:D

BYE

ahh it is a sign that the flatulant one is pleased with me :) Just gone back to my TT Nurgle army and that night log on to see this is releasing ah indeed pestilance is flowing also in time for the start of my next BC group :)

Good to see ascension will no longer be an ending. Hopefully they will include weapons like the chem-burner, always had a soft spot for that one. Possibly a little melty.

Hopefully they will also include possessing vehicles. After all who wouldn't want a possessed land raider for them and their minions.

Now I can finally play this game. I've basically been completely put off because I couldn't follow my favourite Chaos God in all his glory.

The Carnival moves moves...

hope for a mordhiem carnival of chaos warband.

Wooo! and furthermore Hooo!

To be honest, I don't mind if it is the end-of-line or not; it makes for a complete set, and with seven pretty good pre-scripted adventures and lots of inspiration, you can push the setting as far as you like. Not that I won't take whatever else FFG offers, mind you.

Plus, A full set of legion archetypes now.

Plus, rules for becoming possessed. Yay for Gal Vorbak characters....

All together; you all know the words:

"Shut Up And Take My Money....."

Edited by Magnus Grendel

Good news indeed!

Nurgle is my favourite Chaos God!

I wish we would get an exact release date for this. My wife wants to know if it will be out by June 21 so she knows if she should get me this and a forgefiend or a unit of chaos space marines and a forgefiend for my birthday.

I wish we would get an exact release date for this. My wife wants to know if it will be out by June 21 so she knows if she should get me this and a forgefiend or a unit of chaos space marines and a forgefiend for my birthday.

According to the upcoming section it's "at the printers." Not sure how long its had that status though. "Expected by Q2" would imply it should be with us by end of June latest. Probably cutting it a little fine.

Perhaps if she creates a plague in Nurgles name the answer would be forthcoming.

I'm pretty pumped for this, here's hoping it rounds out the game line something nice.

I'm pretty pumped for this, here's hoping it rounds out the game line something nice.

I'm still hoping for a proper adventure series or trilogy. I know it's a faint hope, with Black Crusade being basically forgotten by FFG and them pushing onwards to 2nd Editions, but I can always hope.. D:

If it's an Iron Warriors advanced archetype shouldn't it be a WARsmith, not a WARPsmith? Is the latter a typo in the announcement?

I see Warpsmith is a Tzeentch Talent in the main book though.

If it's an Iron Warriors advanced archetype shouldn't it be a WARsmith, not a WARPsmith? Is the latter a typo in the announcement?

Nope . ;)

BYE

Edited by H.B.M.C.

If it's an Iron Warriors advanced archetype shouldn't it be a WARsmith, not a WARPsmith? Is the latter a typo in the announcement?

I see Warpsmith is a Tzeentch Talent in the main book though.

http://wh40k.lexicanum.com/wiki/Warpsmith#.U3nAACjzefA

That being said, I never liked the Advanced Archetype system in Black Crusade. They're all wildly overpowered and doesn't relate to basic character advancement at all. You either start as one, or you can basically never become one.

And if you start as one, you're just assumed to be on a power-level unrelated to and unheard of by anyone starting out as in Black Crusade.

That, and it's very unclear how the fact that most of them start Aligned is supposed to work, since by RAW, starting skills & advancements does not count towards alignment.

Even the Only War system is better. At least there it ties into character advancement and progression.

They're all wildly overpowered and doesn't relate to basic character advancement at all. You either start as one, or you can basically never become one.

And if you start as one, you're just assumed to be on a power-level unrelated to and unheard of by anyone starting out as in Black Crusade.

That is the exact problem I do have with these archetypes. They have a tendency to be quite overpowered but also keep some thematic abilities you can only get with some sort of house rule that always has a bad taste to it.

In my opinion they are more or less convention characters you can start with and that will do quite well against most things a GM can throw at you without going over the top. But for a campaign they seem to not fit (unless you play a high-powered campaign).

I am not a fan of "balance" in a PnP like we understand it in an MMO where every class has to perform adequately good. But some of these archetypes just outperform any other basic archetype.

They're all wildly overpowered and doesn't relate to basic character advancement at all. You either start as one, or you can basically never become one.

And if you start as one, you're just assumed to be on a power-level unrelated to and unheard of by anyone starting out as in Black Crusade.

That is the exact problem I do have with these archetypes. They have a tendency to be quite overpowered but also keep some thematic abilities you can only get with some sort of house rule that always has a bad taste to it.

In my opinion they are more or less convention characters you can start with and that will do quite well against most things a GM can throw at you without going over the top. But for a campaign they seem to not fit (unless you play a high-powered campaign).

I am not a fan of "balance" in a PnP like we understand it in an MMO where every class has to perform adequately good. But some of these archetypes just outperform any other basic archetype.

Couldn't agree more. I don't overly concern myself with "balance" either, but there should be some semblance of it. When it comes to these, there just isn't any. They're pretty much pre-fab characters you can pick up that are already part of a very much given theme, time and locale.

The rules for them are iffy, the way you can take them are shallow (because they are thematically "complete"), and they're incompatible with the concept of starting the characters together as beginners. On one hand, sure, it's cool that you can be, you know, a Word Bearer or something.

But on the other hand, if you're going for a thematic game, if your option when wanting to be a group of Word-Bearers involves everyone taking the same Advanced Archetype that all look and feel and play the same, what's the point?

Even Only War did it better with it's Advanced Specializations, and I don't particularly like those either. I would much prefer a system similar to Alternate Career Ranks in Dark Heresy & Rogue Trader, combined with the concept of Elite Advancement Packages. Essentially a 'package' that costs Experience and are based in roleplaying, that can be taken at certain intervals (say, every 1000xp or 2000xp spent), which offers a special ability or Trait or Talent, and possibly a few special advances, similar to the 2-3 unique Talents each Specialization gets in Only War.

This would have the added benefit of being able to be used across all the WH40kRP settings interchangeably, provided the character(s) meet the roleplaying requirements.

Edited by Fgdsfg