Star Wars: Armada Rules Questions

  1. Chirenau vs filthy Onyo
    5
    replies
    Sharego
  2. CC Show of Force and Rebel Retreat
    0
    replies
    glooped
  3. Cc question on squadrons left alive after shops gone
    2
    replies
    Norell
  4. CC - Can you sell / trade out items in your fleet?
    20
    replies
    Baltanok
  5. CC interdicting hyperspace jump
    6
    replies
    Green Knight
  6. Veteran gunners saving dice
    2
    replies
    Sharego
  7. CC banking reasource points.
    1
    replies
    Triangular
  8. CC: Player drop out and resource allocation
    1
    replies
    Drasnighta
  9. CC - opinions on an awkward situation...
    9
    replies
    Megatronrex
  10. Does initiative work differently in CC?
    1
    replies
    Drasnighta
  11. Lambda Relay conundrum questions
    13
    replies
    Drasnighta
  12. Tantive IV, Raymus, and Ahsoka
    5
    replies
    TheBastirous
  13. A couple of Qs
    7
    replies
    Kendraam
  14. Rebel outpost maximum and consistent language
    10
    replies
    Green Knight
  15. Corellian Conflict - Base Defense: Armed Station Question
    7
    replies
    Eggzavier
  16. Team play rules
    2
    replies
    Norell
  17. Self-obstructing stations
    2
    replies
    Green Knight
  18. CC: Building new bases
    1
    replies
    Drasnighta
  19. On Norra Wexley's ability
    25
    replies
    Drasnighta
  20. [CC] Veteran Status and Jumping to Hyperspace
    11
    replies
    ovinomanc3r
  21. CC New built bases/outposts and Repair Yards
    2
    replies
    Green Knight
  22. confusion on counter attack, swarm, and escort abilities
    20
    replies
    Norell
  23. Update to tournament regulations
    4
    replies
    Drasnighta
  24. Tantive Title and Antilles Crew
    5
    replies
    Vineheart01
  25. Critical Effects, Dice Interaction, And Damage
    11
    replies
    AegisGrimm