Game Masters

  1. Is this a dumb idea?
    8
    replies
    ThreeBFour
  2. Second career?
    6
    replies
    Fistofpaper
  3. Surviving a cave in??
    23
    replies
    WolfRider
  4. Magnificent Seven/Samurai
    5
    replies
    bsmith23
  5. Planning a game set on Coruscant (advice)
    10
    replies
    Stethemessiah
  6. Structures: Hull Trauma / Wound Threshold ?
    9
    replies
    Fistofpaper
  7. Saving the RPG
    7
    replies
    Electronic Scavenger
  8. Advice for a new GM?
    10
    replies
    Fistofpaper
  9. New GM any tips
    9
    replies
    CloudyLemonade92
  10. SWSheets changes
    12
    replies
    P-47 Thunderbolt
  11. Melee/Brawl: too easy?
    20
    replies
    Fistofpaper
  12. Help me out here, fellow GMs...
    5
    replies
    RLogue177
  13. My Disney Loving Girlfriend Gave Me a Terrible (Wonderful) Idea
    3
    replies
    GameboyAK
  14. Rebel spy code phrases
    34
    replies
    Edgehawk
  15. How do good guys (rebels) interrogate?
    28
    replies
    Doppelganger
  16. If your players wanted a protocol droid...
    28
    replies
    SEApocalypse
  17. So... THAT just happened. Now What?
    6
    replies
    SEApocalypse
  18. Sourcebooks
    3
    replies
    Donovan Morningfire
  19. Alternative Initiative
    22
    replies
    The Grand Falloon
  20. Rolling vs. fiat for off-screen conflicts
    10
    replies
    Nytwyng
  21. Help for treasure hunting (spoilers for Yaimpar be te Bes'uliike).
    6
    replies
    Stethemessiah
  22. Career-hopping specializations
    39
    replies
    Tramp Graphics
  23. What does Vader DO?
    14
    replies
    Vondy
  24. Why did the slaver go to the agri-world?
    12
    replies
    Ominovin