OK, I'll probably get shot down for this. However, I'm new to the game and also a new GM. So I'm learning a lot on the fly but feel I've got a handle on things so far. Me and my players will be hitting our 9th session soon.
Anyway, down to business. After a few sessions I found the initiative roll to be very clunky and time consuming, and difficult to track and remember.
So, I decided to "homebrew" it. I have players each roll a D20 and add their points in Willpower and Vigilance to the roll. (The same for cool.) And I do the same for Adversaries only before the game to save time.
So far, no issues, it has sped up the encounters.
Does anyone feel this is a bad move? What are the cons of this approach, or is it perfectly acceptable?
Thoughts?