Deathwatch Gamemasters

  1. How would you handle the Warp?
    8
    replies
    mcbale
  2. Chaos Marines
    9
    replies
    mcbale
  3. Deathwatch with a Magos
    4
    replies
    DaedalRogue
  4. Corrupting loyalists
    2
    replies
    Animus3
  5. Normal men negotiating with Astartes
    4
    replies
    Watch-Captain Albus
  6. Building Balanced Encounters
    8
    replies
    Gaire
  7. Space Marine Religion
    10
    replies
    Nerdynick
  8. Reward system, Good Idea??
    6
    replies
    Captain Ventris
  9. Tyranids in the xenos bestiarum
    22
    replies
    Battybattybats
  10. Battlefield maps
    6
    replies
    cogollo
  11. escape pods
    14
    replies
    Rexasure
  12. Radicality in a Kill-Team
    7
    replies
    Rexasure
  13. Hordes at < 10 Magnitude
    6
    replies
    ak-73
  14. Battleship Maps?
    5
    replies
    player1536185
  15. A (not so)quick overview.
    4
    replies
    Maverick91
  16. Tyranid Hive Fleet Conversion from Battlefleet Gothic
    6
    replies
    N0-1_H3r3
  17. Deathwatch vs. Grey Knights
    33
    replies
    Gokerz
  18. Deathwatch Adventures
    1
    replies
    Brand3
  19. Mastercrafting a narthecium
    3
    replies
    ItsUncertainWho
  20. Recap of A.S.S and S.o.M. scenario mix part 1 (spoilers)
    0
    replies
    player646179
  21. Stargate Universe + Dead Space = Space Hulk From Hell
    12
    replies
    Brother Carharias
  22. Music as a game Enhancer
    29
    replies
    Captain Ventris
  23. Adjusting Horde magnitude
    1
    replies
    ItsUncertainWho
  24. (Help) Horror in the Dead Space
    25
    replies
    Ebonwarlock
  25. Space Marines as Inquisitors?
    13
    replies
    Harsh Rhettoric