Deathwatch House Rules

  1. Full Auto in other WH40k systems
    44
    replies
    WittyDroog
  2. Sort of a joke but…
    8
    replies
    Chastity
  3. Attacking vital spots: Using the crit chart
    7
    replies
    TechVoid
  4. Is a skill based Parry a good mechanic?
    11
    replies
    Nathiel
  5. Custom Chapter - Relics & Advanced Specialisation
    7
    replies
    professor_kylan
  6. Maze Rules (using a customized deck of cards)
    4
    replies
    illathid
  7. Deathwatch conversion to 40k
    5
    replies
    Naviward
  8. Using Investigation Skills to Let Players Build the Setting
    3
    replies
    Gurkhal
  9. Potential New Weapon SQ
    3
    replies
    Saibot
  10. Iron Hands Chapter Cyberware Rules
    5
    replies
    Admiral Cain
  11. Dreadnought Librarians
    27
    replies
    Captain Ventris
  12. Deathwatch with Black Crusade rules
    2
    replies
    Naviward
  13. Seeking Conversion Beamer Alternative Rules
    1
    replies
    AlphariusOmegon7
  14. Universal 40k RPG v1.2
    0
    replies
    professor_kylan
  15. Additional Talents For Apothecaries
    1
    replies
    Kshatriya
  16. Version 1.1 Universal 40k RPG system
    9
    replies
    professor_kylan
  17. Relic Terminator Armour of the Lance of Sable Dawning
    2
    replies
    professor_kylan
  18. New Tau Leader Stats
    0
    replies
    venkelos
  19. Proposed Tweak to Deathwatch Champion
    9
    replies
    Kshatriya
  20. Combat Advantage and other D&D 5e imports
    0
    replies
    Honir
  21. Blood Ravens
    20
    replies
    Algus2
  22. Relic Feedback
    22
    replies
    Gaire
  23. 8
    replies
    Face Eater
  24. Deathwatch Rules Change.
    5
    replies
    computertrucker
  25. Marines of Wrath
    5
    replies
    SirRunOn