WFRP Rules Questions

  1. Gaming the career advancement system
    3
    replies
    Tear2
  2. What's the point of the /weak side/ of a card?
    4
    replies
    r_b_bergstrom
  3. Story mode to encounter mode to story mode?
    5
    replies
    BCA
  4. Fortunce Dice in Characteristics
    3
    replies
    MegaDestroyo
  5. Henchmen and Soak
    1
    replies
    Darrett
  6. Spellcasting – Visibility / Audibility
    5
    replies
    Blackberry3
  7. whats the max manovers you can do in a turn??
    6
    replies
    BCA
  8. What does a specialization in parry do.
    2
    replies
    Lautrer
  9. Thrown Weapons
    2
    replies
    Kryyst
  10. The "Specialist" career trait
    1
    replies
    r_b_bergstrom
  11. A little help with defense
    2
    replies
    Gallows
  12. A couple questions
    2
    replies
    Bindlespin
  13. can someone help me with "fortune refreshes"?
    6
    replies
    Darrett
  14. Why is a spear fast?
    12
    replies
    Blackberry3
  15. General dice pool rolls
    3
    replies
    mac40k
  16. Education & The Agitator
    15
    replies
    r_b_bergstrom
  17. How much can you alter your stance round by round?
    3
    replies
    Lexicanum
  18. Does "Influence the target" have a specific game meaning?
    2
    replies
    r_b_bergstrom
  19. Can you place recharge tokens on an action card that has 0 recharge?
    6
    replies
    Bindlespin
  20. Need help with penalties
    8
    replies
    Gallows
  21. Speed / Movement for Non Human
    10
    replies
    roy.altman.7
  22. Bestiary Monster Damage
    3
    replies
    dvang
  23. Action vs Manouevre
    3
    replies
    willmanx