Rogue Trader Rules Questions

  1. Astropathic Choir-Chamber - What Powers work with it?
    0
    replies
    BlackSpike
  2. Navis powers in strategic ship combat turns
    5
    replies
    Maese Mateo
  3. Mind Interface Unit, and Electro-Graft
    4
    replies
    Badlapje
  4. Criticals and Insanity Points...
    3
    replies
    Objulen
  5. Maximum +60 - Page number request
    8
    replies
    Maese Mateo
  6. Servo Skull - How far can it go?
    5
    replies
    BlackSpike
  7. Augury and Emission Control
    5
    replies
    van Riebeeck
  8. Damage between units
    2
    replies
    auer
  9. Medi Kits
    2
    replies
    BlackSpike
  10. Starship Adquisition Questions
    7
    replies
    Maese Mateo
  11. A deamonic question
    22
    replies
    van Riebeeck
  12. My issues with starship combat
    4
    replies
    Larkin
  13. Weapons With a Punch - Missiles
    3
    replies
    Rift
  14. Gravity Generator
    4
    replies
    Objulen
  15. Tides of Time and Space
    3
    replies
    Errant
  16. Force Weapons and Telekinesis
    1
    replies
    Errant
  17. Misc Combat Questions
    8
    replies
    Objulen
  18. couple quick questions
    3
    replies
    Dark Bunny Lord
  19. Hulking for Ork Freebooters, not worth it?
    5
    replies
    N0-1_H3r3
  20. A few questions about landing crafts and armsmen
    7
    replies
    Objulen
  21. Fate Points RAW-Adquisitions-Initiative on space combat
    10
    replies
    Objulen
  22. Simple Question: Tactican Positioning
    2
    replies
    Maese Mateo
  23. Ship Building Guide for newbies?
    4
    replies
    ShadowFighter88
  24. Trade: Shipwright, Armorer
    16
    replies
    Errant
  25. character scale action in starship combat
    2
    replies
    Ki_Ryn