Navis powers in strategic ship combat turns

By van Riebeeck, in Rogue Trader Rules Questions

Quite impressed by the awesome picture of a Navigator striding over the command deck of his ship, guiding it to victory (Into the Storm, p. 192) and well aware of the potential impact of Stacking the Deck I am left wondering if using this power constitutes a full PC action during a strategic turn of ship combat. So, the question is quite simple: does the use of Navis powers affecting starship combat count as their action during a strategic turn?

FvR

Yes, it does - or at least that's how I've always done it, since all actions in strategic ship combat turns are considered to take up the whole turn.

van Riebeeck said:

So, the question is quite simple: does the use of Navis powers affecting starship combat count as their action during a strategic turn?

Yes, it does. Psykers and Navigators can only use a single power per Strategic Turn. It's on the Starships or the Psychic Powers Chapter.

From what I understood from the books. Naviators and Psykers are limited to using ONE power on strategic turn but they can do other thinghs will they are on the bridge in those "30 minutes" of strategic turn. The other actions are also limited to what GM see's fit for situations.

A single turn in space combat represents more than the same on the ground, both in time and activity. Thousands of crewmen, hundreds or thousands of shots fired, adjustments to course, speed, void shields, augers and innumerable other things. If you want a bonus that applies across the whole turn, it takes your whole action, subject to the usual Ts & Cs.

Zarkov N said:

A single turn in space combat represents more than the same on the ground, both in time and activity. Thousands of crewmen, hundreds or thousands of shots fired, adjustments to course, speed, void shields, augers and innumerable other things. If you want a bonus that applies across the whole turn, it takes your whole action, subject to the usual Ts & Cs.

+1