Dark Heresy Rules Questions

  1. Rules Questions after our First Session
    4
    replies
    Denmar1701
  2. Independent Targeting
    8
    replies
    PnPgamer
  3. Mono weapon upgrade
    4
    replies
    DJSunhammer
  4. Future Products
    0
    replies
    tcabril
  5. Additional errata required for Dark Heresy core rulebook
    1
    replies
    Skeletor6
  6. Cleric: WS and BS Advance
    1
    replies
    Saldre
  7. what upgrades can you slap on....
    26
    replies
    PnPgamer
  8. Armor Q
    6
    replies
    Darth Smeg
  9. Player Question: Tech Priests, Magos, & Fellowship
    2
    replies
    pendrake71
  10. Quick draw + Rapid Reload... what about Holstering?
    14
    replies
    Cobramax76
  11. AP differences on same material
    7
    replies
    Magos Militant Arcturus
  12. Armor Q
    0
    replies
    zorcon
  13. Hammerhand psychic power
    4
    replies
    Maese Mateo
  14. Shooting at weapons and items
    3
    replies
    PnPgamer
  15. Weapon Jinx: Non-primitive melee weapons & Line of Sight.
    7
    replies
    PnPgamer
  16. Free action focus power rolls: Attack Actions, or not?
    13
    replies
    PnPgamer
  17. Ascended Power Trade In
    1
    replies
    ItsUncertainWho
  18. Two-weapon fighting and market questions.
    8
    replies
    PnPgamer
  19. Crafting Question
    3
    replies
    Umbranus
  20. Rule Check: Flame Weapon
    47
    replies
    Darth Smeg
  21. Toxic weapons & toxic creatures
    7
    replies
    Maese Mateo
  22. Thrown Weapons And Talent / Upgrade Bonuses
    5
    replies
    PnPgamer
  23. Can Psykers use the Incinerate Pyromancy power on targets besides objects?
    3
    replies
    PnPgamer
  24. Nemesis Hammerhand pointless?
    11
    replies
    Face Eater
  25. Assassination Contracts
    2
    replies
    kiwimuso