I'm a little confused with the pocket watch and Mark Harrigan's special ability. Namely, "you cannot become delayed unless you choose to".
I think this is clear in the case of a beneficial encounter, such as when you can become delayed to gain a skill. But what about cases where the encounter says something like "lose two health or become delayed"? You're still technically choosing to become delayed in this instance, but shouldn't the special protection of the ability be usable to avoid anything bad happening in these circumstances? This situation has come up quite a bit in our games. How have other people been playing this?