I'm working on a Rogue Trader game using Orks as the protagonists and obviously some of the rules need to be adapted.
One such area is the rules for colonies
I just can't see all the Imperial characteristics applying to a colony of Orks
The Imperial characteristics are:
Size - Population size.
Complacency - Attitude and comfort of the population.
Order - How well behaved and law abiding the citizens are.
Productivity - How hard and efficiently the inhabitant's work.
Piety - The measure of the religious fervour of the population.
While size and productivity can be ported over fairly easily and order could perhaps be renamed something like Warlord (to represent how effectively the leader controls the populace) complacency and piety don't really seem to fit the Orkish mind-set.
I could perhaps see complacency being replaced by something like runtz to represent how many gretchin or perhaps even non-greenskin slaves are press-ganged by the colony I can't really see piety as being a big factor in an Orkish colony.
It isn't that Orks don't believe, it's that I can't see an Ork ever having a crisis of faith regarding Gork or Mork... despite that being the premise behind the game Gorkamorka I just don't see it as something that happens often enough to need a characteristic.
Any ideas?