Hello from France, everybody !
Really soon, I'll be starting a Deathwatch campaign, with some good friends. What's special about it ? Well, in fact, it will be my first ever RPG experience as the GM, and i will not hide it : I'm a little nervous ^^. So first of all, details of our group :
- 3 players, +1GM
- We're all kinda "Hardcore-WH40K-Background" followers (IMO, a good point, with nice RP scenes in sight)
- 1 of the players is kinda new to RPGs
- The others have already played some famous RPGs.
- For the PC we have :
* 1 Salamander Apothecary,
* 1 Iron Hand Techmarine,
* 1 Dark Angel Devastator
For my campaign, I will drop the kill-team on a planet where orks start to rally under a powerfull Warboss. I'd like to see how they will dismantle an Ork waaagh! I think it gives acces to a large choices of missions : infiltration, assault, defense, sabotage, scout, assassination, escort etc.
But I'm not really "on top" concerning fights especially with this configuration (Apo, Tech, Dev), so can you help me balancing this point ? I'm looking for something challenging, where they would have to think before acting. Well, first fights should be quite "easy", as i'm looking to make them more like tutorials so everybody can learn DW's combat mechanics (especially Squad/solo mode) and then follow to more challenging fights. If you want to know, I plan on running the errated weapons (mainly 'cause i have a devastator in the team
) and use BC's Righteous Fury and Unnatural Stat.
I'm also planning to let them make their own missions, like a team droped in the middle of the ennemy with only their weapons and battle-brothers to rely on. In this case, should I introduce a 4th Space Marine (Tactical, Flesh Tearer) to "help" them (kind of "Leeroy Jenkins" guy, but who can give some ideas for upcoming missions) ?
Of course I'll take every other advises you can give, like help for GMing, Renown, Mission Objectives and all other stuff that can help a Newbie-GM !