Some mentions scale. Some prices. Some delays, which led to loss of steam. Some says launch conflict from tough competitors (ie: WoW and MonPoc). Others, collectability: I for one dismissed this game out of hand when it was first announced that it would be a blind boostin' collectable game. Only when it died, I found that it was fixed distribution.
Maybe it all comes down to many little factors synergizing to create one soured experience for MC CMG. One too many straws for that camel's back kinda thing.
What are them real reasons? Don't pull punches. Tell me what you really think went down.