In the movies we often see very powerful creatures trying to hit our heroes with a most likely lethal blow, such as smaug trying to smash a hobbit, or a cave troll smashing through the barricade and swinging his club at every hero, but the hero manages to just move out of the way before getting smashed.
In this game it is not like that at all, an enemy with 7 strength is almost certain to hit every time and do severe damage or kill the player outright.
I have been trying to come up with a way, that is fair, to reduce their chance to hit while not taking away their power. This is what I am thinking:
The max stat dice that can be used in your pool to hit is equal to your agility +1. So if your strength is 7 and your agility is 4, you can only use 5 of your strength dice to hit, all extra dice are considered converted into other benefits, forcing the character to use one of those support cards that convert dice into +1 damage, +1 Pierce, +1 critical.
This would make the strong not auto-hit every time, but when they do hit, it hurts like hell, because they have converted extra dice to critical hits.
My character has a strength of 4 with 2 fortune, and his agility is 3, so when going to hit someone he would roll his 4 blue as normal, but the 2 white dice would be removed from his pool and he would have +2 damage if the attack connects.