Hey all, here's how I've been playing Combat, and I think it's right.
I'll use Leo as an example. At this point he'll have the following:
• Hired Muscle Asset (+1 Strength; re-roll one die in a Strength test).
• .45 Automatic (+3 Strength in Combat Checks).
• Whip (+1 Strength in Combat; re-roll one Strength die in a Combat Encounter).
The rules say you can only have the "plus" benefit of one Weapon in a Combat check, but I don't see anything about other cards (Allies, Trinkets, etc.) factoring into that.
So Leo's Strength (3) + Hired Muscle (1) + .45 Automatic (3) gives him an effective base Strength of 7 for the Strength test in a Combat Encounter.
Plus, he'd have two chances to re-roll on failed dice: one from the Hired Muscle, one from the Whip.
One review I saw said you can only use one Asset card in such tests, but A) that doesn't make sense to me and B) I don't see any note of that in the rules or reference guide. Maybe I missed something, but I don't think so.
Any thoughts?
Edited by Krysmopompas