Here is a fun idea I had that I want some input on how to make it better. I have playtested this for a few games and it is quite effective. Plan: Grab as many cards as I can through the capture mechanic and make the opponent waste a lot of cards in the edge battle with 9 twists. Hold the force with the Merc Ship and race to the finish. Once Slave 1 is out, you should have at least 1 captured card at each objective (thanks to Utinni!)and blow stuff up for the win!
There are card drawing mechanics (Counsel of the Sith obj, Dark PreCognition), prevention of a lot of objective damage (Icetromper, Corrupt Official, Desolation of Hoth, The Killing Cold obj.), and tactics to hold down the heavy hitters and allow me to control the Balance of the Force.
Scum & Villiany Affliation
Lucrative Contract x2
The Tatooine Crash x2
Carbonite Transport
Counsel of the Sith x2
The Killing Cold x2
Reconnaissance Mission
Resources:
Scum - 14
Sith - 6
Neutral - 4
Unit Damage - 20
Blast Damage - 2
Edge enabled unit damage - 2
Edge enabled blast damage - 4
Edge enabled tactics - 8
So fire away with input, thanks!
JS
Edited by Rogue 4