Hi
Just got this game and played a couple of games
Can you clarify the following
1) When you have a development card in a zone that is attacked if damge is taken against the capitol does it get assigned to the development card first, removing them from play or do you simple take it from the capitol and leave the cards in play
2) If a defender has units in a zone that is being attacked and you choose not to defend with them can the attacker assign damage to them (i.e can you protect a unit by not involving it in the fight) I can see this being used with units on a quest to ensure you can activate its action
3) Regarding Quests if you need to have 3+ resources to activate the action does it deplete the resources when it perform its action (i.e. you have a recharge cycle) I was playing against a Orc player and he had the card that removes all support buildings and it crucified me
4) Are the resource collected on the quest card removed at the start of the kingdom phase ( I assume not )
5) In regards the empire Warrior Priest card -It says you can redirect damage to any other battlefield ,Is this saying I can inflict a damage on my opponent as its a 2 player game and the only other battlefield is his
6) in regards the quest: Defend the Borders
Quest. While Defend the Border has 3 or more resource tokens on it, redirect the first point of damage done to your capital each turn to another target unit or capital. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
Am I right in saying this would be redirected to my opponents units\capitol and i could chose the unit but if I targeted his capitol he would chose the zone
7) In Contested Fortress it removes one wound per turn, am I right in saying this would occur in my turn and in my opponents turn, in effect removing 2 wounds over all
Edited by Ulrictar