I would like to post this thread as I believe it would be an interesting and helpful topic for the community. I would like to say now that personaly, I love Anima as it is probably one of my favorite concepts in tabletops. This topic I am posting is purely for analytical purposes and that should be kept in mind. Opinions are nice but here they are not constructive. Anyways onto the purpose of this post.
The purpose of this post is for the observation, judgement, and comparison of the "power levels' of your stereotypical archetypes. These archetypes being the following; Fighter, Mystic, Psychic, Prowler, Domine, Mixed, and Novel (Because we can't just leave out the freelancer). Now I would like to state how I am defining these archetypes for the purpose of this discussion.
Fighter : A fighter is a character with a large to heavy focus in combat with weapons and armor. They would have okay to little mastery in any supernatural art and if they did it was most likely Ki to a degree. This archetype is defined by Skill more than power in battle using ki to facilitate thier martial prowess.
Mystic : This is actually rather self explanitory. A mystic would be any character obsessivly focused in magic and its use. Not much to say there.
Psychic : Same as the mystic except with psychic powers.
Prowler : These are characters with a moderate combat ability. If these characters where to fight their major bet is to use stealth and surprise to get the upper hand on their opponent before they could react. These characters use moderate to little ki to support their stealth, combat, and their ability to impose penalties on thier opponents.
Domine : These are almost like opposites to the Fighter. While they have focus in combat they use their combat abilities to support thier ki techniques or powers. These characters tend to have moderate to large ki pools, decent to amazing accumulations, and a large to vast amount of Martial Knowledge.
Mixed : What falls here is anything that is a combination of two archetypes as listed in the core rulebook. It is important to state what archetypes are being mixed for your information being presented.
Novel : This is for any character who is focused in nothing but can use multiple things with great ease. Characters who somehow use psychic powers, magical spells, ki abilities, and techniques in combat (It is possible to a degree, bit hard to work with) falls into this category. They are usually not good at any one thing but can do a lot. Jack of All Trades, Master of None.
Now that I have defined the archetypes as we will see for this discussion I would also like to state that you are more than welcome to point out flaws, shortcommings, benifits, limitations, pretty much anything that would contribute to thier worth in any way.
This has been a debate amongst me and a friend of mine, in which he presses that mages are severely hindered by limitations put on their ability to learn spells (refering to the gnosis limit, which the players have no control over, on High and Divine spells). While I counter that all branches of these things have thier own limits and drawbacks, even with said drawbacks mages still get very powerful. This is just a small fraction of that of course.
Anyways I will leave this for the community to discuss. I will try as hard as I can to post regularly on this post as to try and keep it going. I encourage you to try and shoot down or counter peoples judgements on these archetypes and at the same time I would also like to see you bolster them as well.
As a final reminder this is a discussion not an argument. Please keep the conversations calm and constructive please. Remember this is for the good of the community. If any clarrification is needed feel free to ask or send me a private message,
Facts > Opinions
Addition: While this heavily leans towards combat feel free to add non-combat input as well so long as said information is constructive to the discussion.
Edited by Latoshi