1) Power armour lasts 1d5 hours... Because that makes sense. "Here let me don the best armour the book has to offer and pray it won't run out of juice mid-combat."
2) Can a grappled combatant...
Use the focus power action? NO.
Bite his opponent If he has a bite attack? NO.
Use the knife in his hand? NO.
Use a Mechadendrite? NO.
I will not keep up with the examples here but being able to only use break free, slip free or take control of the grapple sounds more like "handcuffed" that "grappled".
3) Also I would like to point out that there should be a "piercing" type of damage with the appropriate critical tables. Low caliber bullets should do piercing damage and no bows and crossbows don't rend flesh, they pierce it.
4) Force fields are just OP, with the exception of the Displacer Field witch is really nice. Completely negating any attack is way too much. I liked the rosarious rules from inquisitors handbook way better than the latest Force field rules.
Edited by Humanas