LFG: Play by post

By dava100, in Dark Heresy

Cade, sir, I believe it is your turn.

and after that...

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Gaunt,

I believe one of the bandits doesn't roll, as he is a little busy screaming at his leg. ^_^

as the effect only lasts 1/2PR rounds, it is only 1 round he does that.

Gaunt,

I believe one of the bandits doesn't roll, as he is a little busy screaming at his leg. ^_^

He remembered I think :)

There are four attackers and only 3 advanced and attacked you.

Gaunt,

I believe one of the bandits doesn't roll, as he is a little busy screaming at his leg. ^_^

He remembered I think :)

There are four attackers and only 3 advanced and attacked you.

And thank the fethin' Emperor for that!

But I was mentioning the guys retreating. :)

Do you have any idea what kind of character would be interesting for you ?

The following roles would not be used yet:

- warrior

- sage (adept)

- hierophant (priest)

- chirurgeon

I think a hierophant could indeed be an interesting option, if you like clerics.

But its up to you...

Sorry to hijack this thread boys, bear with me.

What role does each one play on the team? Warrior and Chiurgeon seem pretty straight forward, but what about the others?

W00t. Stuff happened while I was gone! (Sorry about that btw. currently in university, so class has to take priority).

Warrior is pretty straightforward: they grunt, hit people and fire big noisy guns. Not particularly subtle, but they are excellent fighters and can take a lot of punishment.

Chirurgeons are excellent medics (as the name suggests), but there is more to them than meets the eye. They are good with knowledge skills and have some decent melee combat capability as well. They can do most things respectably well, but they have no social abilities.

Sages are very similar to Adepts in DH 1. They have basically zero combat ability, but their mastery of knowledge is unparallelled. They can dabble in various investigative skills as well.

Heirophants have a good blend of durability (mental and physical), combat ability, and excellent social skills. They don't have a lot of finesse and don't get much in the way of knowledge skills, but they can make respectable fighters while excelling in social situations.

W00t. Stuff happened while I was gone! (Sorry about that btw. currently in university, so class has to take priority).

You are a much more serious student then I am a professional, then! ^_^

Nice head shot, by the way!

Service to the emperor comes AFTER university ? Dont know what you think, but this sounds like heresy to me ;D

The chirurgeon could also be called the fieldcraft adept imo - someone who focusses on applicable knowledge.

It is also a possibility to use it for playing a techpriest. For techpriest you can play the rather theory-heavy one which would be a sage, or the rather crafty one who'd be a chirurgeon (also good for playing a biologis).

After dodging the grenade, does Dammek still have sight to any hostiles or will he have to move back into position?

After dodging the grenade, does Dammek still have sight to any hostiles or will he have to move back into position?

It depends. If you dodge into the upper room, you have no sight on hostiles.

If you dodge into tne corridor you have sight, but no cover.

A few tactical questions about our current combat:

-- Do the attackers carry any visible pistols or melee weapons?

-- What happens if Dammek kicks the smoke grenade to another location?

-- Can we hear the sounds of any more Magistratum enforcers mobilizing for combat, or are Captain Thrain and the desk attendent our only backup?

- the attackers wear combat knives at their sides, no pistols

- the smoke grenade already blew its load into the air, so kicking it around wont help

- currently those 2 are the only magistratum officers in the building

Clearly shoulda gone for my original plan and made a run action into the smoke to try and apprehend one of them. That's unfortunate.

Combat is still continuing or did combat end? I feel we probably should at least try to pursue.

Edited by ColArana

We still are in structured time. But atm you do not see any of them.

Dammek saw the fleeing enemies, so we can still give chase. By the way Col, if the enemies attempt to lay an ambush for us we could potentially turn the tables on them with your photon flash grenade.

Yep, I was debating that combat whether or not to use it. Figured their night gear might make it even more potent. I figured I should save it until we were in an especially bad bind though, since I only have one.

None of us besides Asterius saw the trigger mechanism, but I'm guessing that he'd tell Cade to stop before he reached the top of the ladder.

I will wait for Asterius's post which should be sometime tomorrow morning if the pattern of his posts hold true. I figure that no matter how fast Cade might be climbing the ladder, it's not so fast that someone shouting at him to stop before he hits the top would be possible.

That was some impressive shooting on the ambush guy's part.

Quick question though, Gaunt, when you write how much damage is received is that before or after reduction? Been noticing how high the damages have been and ASSUMING it's pre-Armor/TB reduction, but just checking to make sure before this combat. I'd be surprised if we were nearly as lucky this time with avoiding getting hit.

Also, is Cade caught off-guard or can he still attempt to dodge?

Edited by ColArana

It is definitely pre-armour/toughness.

Usually if I post damage, it is always before reduction.

Yes - he was extremely lucky with his shot.

The mean thing is, that he used overwatch to shoot at you just as you have your turn and jump on the roof.

As it is your turn, you cannot use any reactions - no dodging possible...

Sorry, just in response to your post...

It's still Cade's "turn"? So getting to the roof did not take up Cade's entire action? I'm assuming I still have a half-action left then?

And if that's the case, did he at least manage to draw his pistol and sword as I mentioned or did the Overwatch "interrupt" that action?

Edited by ColArana

Sorry, just in response to your post...

It's still Cade's "turn"? So getting to the roof did not take up Cade's entire action? I'm assuming I still have a half-action left then?

And if that's the case, did he at least manage to draw his pistol and sword as I mentioned or did the Overwatch "interrupt" that action?

As this is a difficult case, I rule it like that:

Narrative time:

- you jumped over and draw your weapon --> this triggers the enemies overwatch

THEN - real structured time starts. Here, your Init is higher than his one. Thats why you have drawn your weapon and may act before him. That - and because you are dead meat otherwise.

Let's find a half dozen dregs and pay them to eat some of the garbage! This will lighten the dumpster, allowing us to advance on the enemy!