LFG: Play by post

By dava100, in Dark Heresy

I'm really enjoying the game as well :D I like how everyone's developed a character with a distinct personality after such a short amount of play time.

I believe it is time to roll initiative. Seito can try rolling a Charm check against the machine man, but we don't have many other options :)

Nah...Seito is another league than this guy. Even for his kind, he is not very socially adapted ;)

Initiative, rolled an 8 + 3 agility bonus = 11. This is how it still works in DH2, right?

Sorry, boys. Crazy weekend, I will update today sometime.

No probs, all in good time!

Initiative; 1d10+3; rolled 4+3= 7

So, based on the rolls, order of combat looks to be:

Erwin

Cade/Dammek

Machine man

Dral

Seito

That about right?

As I'm unfamiliar with the DH2 ruleset, I've used my knowledge of DH1, so please correct me if I'm wrong.

What I was trying to do (before bad die prevented it), was doing some acrobatics to get out of harms way. I'm assuming this is a full action. Since I only failed with 3 percent, I'm also assuming I'm still standing (opposed to falling prone), but not nearly as far away from the danger as I wanted.

So I broke into a roll, got onto my feet again, but not far enough.

If this is not the case, please inform me and I'll change my ingame post. I'd use another half action to shoot the thing, or if I'm prone, to get back up.

As I'm unfamiliar with the DH2 ruleset, I've used my knowledge of DH1, so please correct me if I'm wrong.

What I was trying to do (before bad die prevented it), was doing some acrobatics to get out of harms way. I'm assuming this is a full action. Since I only failed with 3 percent, I'm also assuming I'm still standing (opposed to falling prone), but not nearly as far away from the danger as I wanted.

So I broke into a roll, got onto my feet again, but not far enough.

If this is not the case, please inform me and I'll change my ingame post. I'd use another half action to shoot the thing, or if I'm prone, to get back up.

You used the completely legal Disengage action, which lets you move AgB meters out of an enemy's melee range without provoking a free strike. Disengage is normally a full action, but if you pass an Acrobatics check you can do it as a half action instead. If you want to do the same action in the future, roll an Acrobatics check instead of an Athletics check (though this didn't affect the result of your action this time).

"Don't worry guys, there's no way that thing could possibly activate my explosive col"-BOOOOM!!

I'm sure we'll be able to take it out before that'll happen...

Or, your nickname "private Boom" will be well earned :D

Seito has armor piercing rounds in her hand cannon, and I assume she has a range advantage here, but she would like to move into point blank range and annihilate one of these assholes who have their backs to her.

I am not sure the new combat rules for DH2 though... so someone please hold my hand and walk me through this.

I'm not sure why you're talking about ***hole s . As far as I've interpreted this section, I only count one hereservitor. And I'm afraid I must agree with Gaunt. Unaware targets are those that are suprised. In this combat, no one was suprised (and if anybody would have been, it would have been Cade and Erwin as they were rushing down the hall).

Unaware targets and surprised targets are not always one and the same.

If there is a melee combat taking place between a guardsmen and a traitor guardsman, but there is another guardsman at the flank who is already in the initiative like everyone else, I would not allow the flanking guardsman to get a surprised +30 bonus for the fight (since surprised creatures dont get to act, it would make no sense for the traitor to lose his attack simply because he was unaware of a second attacker); I would instead not allow him to dodge the secondary attackers shot, as he is focussed on the melee at hand.

Much like this situation in that Seito stayed back - my last action posted was maintaining overwatch. The group then ran down a hallway and TURNED LEFT down another hallway. Completely out of view of Seito.

Machine men then broke through a wall, none of which Seito could see occurring; like I said IC, she responded to the noise and ran towards the fight. Now, the machine men could not have known she was there until she rounded that same corner and fired.

I am not arguing the GM's decision. He made his ruling and that is fine. But the way the scene was set up did not coincide with how it ended up playing out.

Also, good shot.

Unaware targets and surprised targets are not always one and the same.

If there is a melee combat taking place between a guardsmen and a traitor guardsman, but there is another guardsman at the flank who is already in the initiative like everyone else, I would not allow the flanking guardsman to get a surprised +30 bonus for the fight (since surprised creatures dont get to act, it would make no sense for the traitor to lose his attack simply because he was unaware of a second attacker); I would instead not allow him to dodge the secondary attackers shot, as he is focussed on the melee at hand.

Much like this situation in that Seito stayed back - my last action posted was maintaining overwatch. The group then ran down a hallway and TURNED LEFT down another hallway. Completely out of view of Seito.

Machine men then broke through a wall, none of which Seito could see occurring; like I said IC, she responded to the noise and ran towards the fight. Now, the machine men could not have known she was there until she rounded that same corner and fired.

I am not arguing the GM's decision. He made his ruling and that is fine. But the way the scene was set up did not coincide with how it ended up playing out.

I checked my, I concede, DH1 copy this morning. If you look up "unaware" it states "see suprise". So far my understanding of the rules.

However, I can follow your argument that while the servitor was busy trying to mince Dammek and being mentally assaulted by Dral, he was unaware of Seito. On the other hand, as the thing is fighting off Dammek, he is looking in your direction. Seito wasn't being subtle in her approach (storming towards the fight and not hiding behind the corner), so there is a chance (depending on the combat abilities of this thing) that he notices you.

& Thanks for the compliment. It was more of a lucky shot (and it remains to be seen if I actually hit the thing. I'm afraid it really was in melee with Dammek (attack, although missed). I'd rather have changed rolls with you :)

You know I just checked DW rules and it says the same. I must have been just pulling from experiences where I ruled that a target was unaware but of a specific attack being made at it, but not surprised because it had already engaged in combat with the group.

I can completely follow your argument. It seems like great minds do think the same :)

Luckily I can also follow the argument of Gaunt, so no GM-bashing here. Even better, his mind is also great :D

So wait. Just checking. Is the mech man in close combat or not? Should probably know before I make my post to see if Cade tries to shoot it, or engage it from behind and flank it.

You have a melee weapon? Lucky you (although...). I'm stuck with my lasgun (without bayonet), so I'm not too eager to get into melee with the thing :(

If Erwin's most trusted comrade is an ex-smuggler and Penal Legionnaire wearing an explosive collar, he has made some very poor life choices :D

Don't give Dammek too much credit. All Erwin's other companions have come to their untimely demise, so that he is stuck with this ragtag band now. But as far as Erwin sees it, Dammek is about the only one who extended a bit of a friendly gesture towards him. Seito caused him some extra pain and Cade doesn't seem to friendly either. Dral stays a bit of a mystery for Erwin, but then again... It's a psyker... There has gotta be something wrong with the chap. And if he's ok after all, it won't take much longer before some daemon possess his body.

Edited by Librarian Astelan

So, Dammek is rather the least worst person ;)

The tone indeed stops due to the well placed hit of Erwin. A second later, the one red light at Dammeks collar gets green again.

It stumbles from the hit and merely is able to keep its balance.

Aaaallllriiight :lol: :lol: :lol: i love it when a plan comes together.

@Gaunt: I'm taking the thing isn't in melee yet. I think ColArana is basing her next action on your ruling.

Hey Covered in Weasels,

Can you explain the overload thing? Is it a trait or a special ability of your pistol, and if so, how does it work?

Furthermore, if I count correctly you used too much actions, but perhaps you combine certain stuff such as dropping the sword and aiming.

Last but not least: Are you suggesting that Erwin picks up the sword and goes into melee? If so, you just went bonka-bonka, but nevertheless, I'll try. Will we be ganging up on it with Cade closing in?