This is a somewhat minor quibble, but the flavor text of Precognition refers to seeing the future days in advance (and the summary on the little table refers to it as a seeing-the-future power) but the power itself is only good for one round, which I'd interpret as meaning the vision only refers to the immediate future (After all, why would knowing that the city will explode in three days help you dodge a bullet now?)
In a similar vein, the Prescience power gives a bonus to WS and BS, which I think most players would interpret to mean their Prescience is limited to "Oh! He's about to jump up! Shoot now, shoot now!" The GM sidebar on divination, however, seems to assume that players and GMs might think it reveals useful information about the actual future.
Does anyone else think these powers need clarification?