First game completed. VICTORY!

By Deathseed, in General Discussion

Played with my roommate last night.

Silas "McManlychest" and "Soldier Boy" Harrigan against Azathoth. Silas was a real globetrotter. His extra action after moving through the seas is really advantageous. Mister Fightymcfighterson's ability to wear down monsters and avoid delay are great too. In fact, he spent most of the game killing critters and closing gates (and getting "skillz") while Captain Thickchest trotted the globe hunting rumors and clues while buying everything in sight, with the occasional monster scuffle to slow him down.

Each of us took our licks and came perilously close to losing our marbles more than once.

Plenty of white-knuckle moments, desperate rolls, untimely setbacks, and knuckle-bumping victories (those rumor cards can be vicious I might add).

Only a couple of times were we sidetracked for rules clarifications or a botched ruling (overall the game ran very smooth with few hiccups).

In the end we won with the doom track sitting ominously on 1 .

Oh, and a shoggoth ate Tokyo. It apparently drinks kerosene with its main course (nine dice, NINE ...one lousy success...which it healed next turn) so we left it to its repast. Shoggoths are mean.

Verdict: terribly fun game, can't wait to play more.

Edited by Deathseed

Congrats Deathseed! You're a better person than I, I have yet to earn a victory.... We just tarry too long and the doom track gets the best of us.

Bravo! :-)

Edit: OMG, I was trying to fight a Dark Young........ Darn it to heck, those things are tough! Are they that difficult to kill in the Lovecraft universe?

Edited by Saint7

Edit: OMG, I was trying to fight a Dark Young........ Darn it to heck, those things are tough! Are they that difficult to kill in the Lovecraft universe?

The Dark Young don't actually appear in any stories by Lovecraft - they were created for the Call of Cthulhu role playing game. That said, is there any monster in the Lovecraft universe that is easy to kill? :)

Saint7,

Whenever I draw one during an AH game, my heart just sinks...

Cheers,

Joe

Edited by The Professor

Congrats Deathseed! You're a better person than I, I have yet to earn a victory.... We just tarry too long and the doom track gets the best of us.

Bravo! :-)

Edit: OMG, I was trying to fight a Dark Young........ Darn it to heck, those things are tough! Are they that difficult to kill in the Lovecraft universe?

Well there was that wraith I had down to one more auto-hit from G.I. Joe when reckoning caused it heal to full health...when we desperately needed to close the gate it was sitting on.

Haven't had the "pleasure" of Shub's children yet.

Edit: OMG, I was trying to fight a Dark Young........ Darn it to heck, those things are tough! Are they that difficult to kill in the Lovecraft universe?

The Dark Young don't actually appear in any stories by Lovecraft - they were created for the Call of Cthulhu role playing game. That said, is there any monster in the Lovecraft universe that is easy to kill? :)

Ghouls. They get frightened off by a handgun in Pickman's Model if I remember correctly.

Grats to you and your fellow player!

I have grown to love playing Mark and Silas myself.

Dark Young, Star Spawn, Gugs, Hounds, flying polyps, and Ghosts are probably the least desireable monsters to draw. Star Spawns are the toughest to beat, while Dark Young are probably the worst thanks to a combination of being tough and advancing the doom on reocking.

I didn't want to start a new topic, but i found a letter a would like to share with you...

"Last night I started my journey again.. After 7-8 battles vs Azathoth in which we only once managed to save the world, I heard of the new threat, some Yog-Sothoth evil from other world...

As I'm very good with casting spells I tried to get some more at the beggining, along with trying to get some rare artifacts from Antartica expedition.. There was also that guy, I heard that he is called Leo... Story goes that he is very good in a wilderness and that he killed many monsters that came recently...

At the moment I gained an artifact from Antartica expedition there was some kind of magic in the world that didn't let us to close any gates to the other worlds! I got a letter that evening, it was Leo.. He knew much more about that magic.. I think the name was Myserious Lights.. Leo went all the way up there, even more north than Scandinavia and managed to stop that magic.. In the meantime, i gained my second artifact that let me have 5 clues, 5 very useful information about that other world evil.. With those clues and with discarding 2 of my spells, I managed to solve one mystery and get closer to confronting Yog-Sothoth..

The battle just started.. Monsters were everywhere, gates were opening to the other worlds.. While Leo was trying to fight them off and slow down the doom track, my job was to solve mysteries..

At the moment when omen track was on 1, there was one monster in Rome, the place where I needed to go to solve the final mystery.. Leo was also close and he asked to be a lead investigator on this turn. I let him go first cause I didnt know what was his intentions.. Although his mind was week he went into that battle before me..

His shotgun never missed.. He managed to kill that monster.. Now it was my turn for a final encounter...

I used all my knowledge from every book I read and along with my willpower, that wasn't much to be honest, I managed to solve the final mystery.. The threat was over.. But I afraid, the doom was only postponed...

Diana Stanley"

Funny that, our next game was against Yog-Sothoth with three turns left to go before we tapped out the Mythos deck we were victorious.

Lilly Chen is great, and her rabbit's foot saved my bacon so many times. Especially since early game, any time I had to roll four or more dice I couldn't roll a success for all the elder signs in the cosmos. That re-roll was invaluable.

And this time I beat that **** shoggoth...even if it did regenerate after the first fight.

After 9 games played, i lost 6 times and won 3 (Cthullu, Yog-Sothoth and Azathoth).

I've never beat "uncle shub". I loved Diana Stanley in the moment i learned to play with her. She's the "Dexter Drake" of this game. 2 to 3 round in Buenos Aires and she has like 4-5 spells to go solve the mysteries. By far my favorite character of Eldritch Horror, when i'm defeated or devoured and i have to choose another investigator, the game doesn't look the same anymore. -_-

So, my overview about the AOs after these 9 gameplays is:

Cthullu is the easiest one to beat (battled against him 2 times and when we won, the doom track was at 8). Very, very easy. You just avoid things you'd lose sanity "for free" and chances are you will win the game.

Yog-Sothoth is very easy too (maybe because i play with Diana and she always has spells to discard in order to complete the mysteries). When we beat him, the doom track was at 6.

Azathoth is very hard, the only time i beat him the doom track was at 2 and we'd lose the game in the next 2 mythos phases.

Shub? What's Shub. Everytime we are all overrun by monsters. The board is almost full of monsters. I've never beat him. By far the hardest one of all 4 AOs of this Eldritch core.

I've never win by resolving the final mystery, though i already "witness" some "awakened AOs" and the game becomes harder than ever.

Now my actual count is:

26 matches played.

5 victories (2 Yog-Sothoth, 1 Cthullu and 2 Azathoth, "uncle Shub" is laughing at us here so far)

21 defeats.

LMAO!

Edited by Nainphy

Hey, 26 is a lot :) I'm interested in following the chronicles of your games, basically because with 26 games under your belt you're certainly no beginner, but your score is quite different from the 54% wins on Tibs' statistics. You mostly play 3p games, correct? This seems to prove that games with an odd number of investigators are more difficult than those with an even number.

Anyhoo, I'm pretty sure it's "Aunt Shub" :)

Nope, most of these 26 games were played with 2 investigators only. 9 3-player games and 17 2-player games. Never played alone nor with 4+ players.

I think the 54% wins on Tib's statistics come from players not waiting until the end of the next mythos phase to solve a mystery (this makes a LOT of difference). I already lost 3 times because i met all requirements to the 3rd mystery, but in the mythos phase of the same turn, the AO awakened and we didn't solved the final mystery (or Azathoth awakened); and because i THINK they always choose the best character against a particular AO. As i said on my other posts, here we play with the investigators we like, not with the best against a particular AO.

Reminding the setup steps:

Step 3: You choose your investigator.

Step 5: Choose an AO.

So you must choose your investigator first and THEN you'll know which AO you'll fight.

Other factor i think it's making the games so hard it is because we are trying to play strictly by the rules. No house rules here.

Edited by Nainphy

Just to toss in more data (since data is always fun).

I've played (and logged on Tibs sheet as ArkhamRel) a total of 13 games. All played solo controlling multiple investigators:

  • 8 of them were 2 player games
    • Randomly select two investigators
    • Rotated through AOs playing 2 games against each. (Meet and greet the baddies!)
  • 5 are 4 player games
    • Randomly select 6 investigators and pick 4 to start the game with. The other 2 will be used if an investigator is defeated/devoured. If more than two, then randomly select an investigator to replace
    • Randomly choose an AO.

Of these games, my overall win rate is 6 out of 13. The two player games have a higher rate so far (5/8 versus 3/5). I think this is due in part to some AOs getting harder the more players you have (I'm looking at you Shub!).

For my part, I do remember that a mystery isn't solved until the end of the mythos. If this were not the case, then I would have won another three games (1 against Azatoth and two against Shub).

All in all I haven't decided where the sweet spot is regarding number of investigators to use. For Arkham Horror it was so clearly 4 (or 5 if using lots of expansions). For EH, you can get by with two, however with four the synergy is really nice - at the cost of needing to do more to solve mysteries.

[edited to remove erronous insertion of "last"]

Edited by ricedwlit

All 3 mysteries aren't solved until the end of the next mythos phase, not only the 3rd. After meeting all the requirements of a mystery, you need to wait until the end of the next mythos phase. Just then you draw another one (if it's the 1st or the 2nd) or win the game (if it's the 3rd mystery).

The only exception is the final mystery (4th), in this case the investigators win the game as soon as they meet the requirements for it.

Reminding you that i say 3 mysteries solved = win because all 4 AOs of eldritch core says that. In the future (expansions) we can have AOs requiring few mysteries or more mysteries solved to win and/or the mystery cards saying it's solved as soon as you meet their requirements.

Edited by Nainphy

Thanks for the numbers folks. My stats lean more towards Ricedwlit, though, even if I always play 4 (alone, or 2 each with my husband). I noticed a strong correlation (in my games at least) between how fast the first mystery and scoring the victory. Too many things too consider, and a lot more games to play, though.

All 3 mysteries aren't solved until the end of the next mythos phase, not only the 3rd

That's what I meant - the word "last" crept in by mistake. Corrected my post.

By the way, the requirement that you wait for the end of the round for mystery is something I really like as it removes the ability to solve more than one mystery per round. This in turn means you will have to draw at least three mythos cards before you are able to win.

I forgot something for your statistics. My 5 victories come from:

2 victories playing a 2-player game and;

3 victories playing a 3-player game.

No final mystery solved yet (though i almost reduced Cthullu to cinders once if i had only one more round).

Aye, that dam(n) more round... ok, got them, thanks :)

I've played 2 more matches today. One against Yog-Sothoth and the other against "aunt Shub". We lost against Yog, but we win for the first time against "aunt Shub". Both 3-player games. Vitctory by 3 mysteries solved and doom track was at 3 when we win.

Edited by Nainphy

Hey, congrats, Shubbie is always a tough one :)