How many dice would be ideal?

By SmokeGunner, in General Discussion

Hi all,

I still haven't got the game yet but I am reading the PDF rules and noticed that the game comes with 4 dice. When I get the game I will replace the dice with the nicer ones with the elder sign on sides 5 and 6 which were made for AH but how many would be ideal? What is the maximum number of dice you have rolled in EH?

Four is definitely not enough. I use 8 and that works fairly well. Rarely does a roll require over that.

I think max I've rolled is 12 or 13. (I did roll much more than that in my first couple games but I wasn't doing the stacking rules correctly.)

Going by our last set of games, which usually revolves around 5 players ... about 30!

Everyone wanted their own dice, had dice pools of six or more with increased skill & card bonuses and we had odd sessions where players would complete their monster/encounter phases at the same time to speed things up. One of our players had a dice pool of 13 during combat, :o she was a mass-monster-killer!

Yeah, about 30 dice might keep everyone happy. How many do we get in the box .. 4?

Walts

Assuming a maximum Strength of 6 (4 +2 Improvement token), and a maximum bonus of +6 (Lightning Gun) and two additional dice (Jim Culver's Special and either Leo, Silas, or the Urban Guide) I believe you would max out at around 14 dice. Clue tokens are rerolls of course, so you can't reroll more dice than than you have anyway. So 15 dice all told should be enough.

That said, dicepools of higher than 8+ are rare from what I have seen. You could easily get by with 8 dice. Dice pools of 5 are common enough I wish they had included 5 dice though, and the dice that do come with the game are rather chintzy. :angry:

Of course, if you want a set for every player that's nice, but maybe not in the interest of table space.

Hey Wolfgar, this is extremely nit-picky, and has nothing to do with the actual point of your post, which I agree with, but when calculating the max dice-pool size you forgot the basic allies (Hired Muscle and his friends). So I think the max pool size is 15.

Anyway, as to your actual point, in my games a pool larger then 6 is very rare. In any case, my solution to the dice pool problem was to download a free dice-rolling app, but I get that many would miss the tactile sensation of using actual dice.

No, I didn't forget. You get only the benefit of the highest card that lists a straight bonus to a skill. Hired Muscle reads "Gain +1 Strength" and therefore isn't a cumulative effect. So if you already have most weapons, your Hired Muscle has no effect on pool size. If Hired Muscle said something like "Gain an additional die" than it would be cumulative, but it doesn't so it isn't.

I have a set of AH dice that live in a bag in my gaming case (along with my rules wallet, small card games, pencils, etc. etc) I have 10 standard and 5 each of Blessed and Cursed. I've been using these for a long time with AH; you tend to roll more dice in AH and I find the quantities to be fine with that game, so I don't expect there to be a problem with EH (haven't seen it yet with 20+ games). I don't find that I need more of the specials because when you're cursed to tend not to do crazy stuff like combat so you don't need many and when you're Blessed it just doesn't take that many dice :) . Besides, why have loads of Blessed dice when you're only going to use them for a turn :angry: