My question has its origin in two simple facts about WFRP3
- Most NPCs and monsters do not suffer stress or fatige, but convert these into an appropriate number of wounds.
- Several in-game mechanics allow for the recovery of stress and fatigue - boon rolls, rally steps, talents, etc. - and at least some of these can apply to NPCs and monsters.
What, then, happen if an effect is triggered that allow the aformentioned entities such a recovery? Do they instead recover wounds? And in which cases should these factors apply?