So, as I read all the cards in the Skywalker deck and try to play against it, it appears to be very difficult to beat. I wonder if I am doing something wrong? Do other people feel this way? That deck is strong. So, I wanted to start a conversation about good stand alone pods against Skywalker, pods that would combo with other pods you are using, or combo with your pods your partner is using, and simply pods that have no business searching for Skywalker (please give reasons you feel the pods are good or bad). I feel some planning needs to be done to beat this deck being used by an experienced player. My thoughts, and pardon me I have not tested much this is all hypothetical in my head, minimum play testing.
Good stand alone pods IMHO...
Fallen Jedi,
A resource card is even more important than usual, if your partner gets resourced screwed you can pass them resources through common, Vader has blasts on him and can gain targeted strike for Luke, seems kinda important. Most of all though, the objective lets you reconcile a card without throwing one away (i.e. the light sides win condition of decking you). Plus the other unit has a blast as well.
Vader's Fist
Cut his reserve, enough said. And if your partner is playing the new imperial pod and passes you the logisticals officer you can keep healing it to keep his reserve down.
Tarkin's Pod
Tarkin lowers the life of objectives, since I have to kill so many of them, this seems good. Superlaser kills a site, also seems good. Flip it, its not the Luke site, blow it up. Also has a resource.
The Shadow of Nar Shadda (I know it's bad normally)
Aguilish Thugs. Ok, the way I see it, the beginning of the game has two vulnerable sites and doing damage to these sites early might be good, two auto damage seems good, but I'm also nervous about giving them abilities to trigger right away. So, thoughts on this, I don't know. But, massive damage to sights is needed and this takes no effort but to play a guy, which has a blast. Spice visions which mixed with Vader or palpantine can win a game. Don't know, thoughts. Plus you can stop Red five from attacking, he seems vicious.
Imperial Command (Motti)
Imperial Bombardment, all guys get a blast, seems like a thing we want. Plenty of resources, also good.
Good pods to help partner or go with other pods
Repair and Refurbish
Anything with support fire in it appears to be good, altering the edge battle after is done appears good. Logistic officers to fix your partners Vader's fist or General's Imperative both seem like things to do. Also if he is resource screwed passing him the guy will help with that as well. Thunderflare, fixing my objectives to destroy his sounds worth it.
Looking for Droids (hear me out)
The objective lets you resource fix. Say you are running imperials and your partner is running sith. You have plenty of resources and your partner has palpantine in his hand but only has four resources. He can just put him in the common reserve and you can play him, if you have the objective out, or a dark times in your hand from the same pod. I think it gets even better on a three person team. You can put a dark times into common reserve, and your other two team mates can play each other's common reserve cards by playing your dark times first. Second, the droids that play from your discard pile, playing guys from my discard and not using my hand seems good since the light side HAS to deck you. And they have a blast and you can hold no regard for them, they die, so what. The last card, it's worse, cancels Run, Luke, Run, which cancels any action, reaction or interrupt your team tries (anybody play the decipher game years ago, sense/alter wars amongst us).
That's all I got for now, any thoughts would be appreciated. And, if you have actual decks you've found to be effective, fire them out there.