The rules seem to indicate that a formidable task (5 difficulty dice) is the maximum (page 17-18). So what happens if the rules tell you to ADD a sixth difficulty dice? E.g. if you attempt to improve your Under-barrel grenade launcher attachment to hold a fifth grenade (page 187+191).
I have heard many suggestions to this question:
- Do nothing: Keep the dice pool at 5 difficulty dice
- Add a sixth difficulty die: No limit to number of difficulty dice
- Add a setback die instead
- Upgrade the difficulty instead: But what if you already have 5 challenge dice?
- Make it an impossible task (see spoiler below): What to do if a seventh or eight die is required?
A sidebar (page 18) describes "Impossible Tasks" as something even harder than formidable tasks. These are something completely ridiculous ("like calming down a rampaging ranchor with reason"), that "should be relegated to critical moments in the story's arch or truly life-or-death situations only". This seems WAY beyond a character adding another mod to his attachment, but even this task has no more than 5 difficulty dice (though it do require a destiny point to try out).
I would really much like to hear your guys' opinion on this, and especially if anyone has seen an official ruling somewhere. Thanks in advance for any input.
PS: This issues has been up before (in http://community.fantasyflightgames.com/index.php?/topic/94689-is-there-a-maximum-size-for-dice-pools/?hl=%2Bdice+%2Bpool), but that post seemed to move a bit off topic, so I have opened up the discussion again here.
Edited by JesperKT