I apologize if this has been covered elsewhere, but I haven't been able to find an answer using the search utility on these forums.
Some background: I've only played one short session so far (a friend ran the beginner's box adventure for our group) and I am still reading the core book myself.
But, my problem is this; I just can't seem to find any definitive reference to dice-pool sizes in the book. (Or anywhere else, for that matter.)
What I infer from reading the core book is that the maximum number of Ability/Proficiency dice a player will ever roll is 6. And the maximum number of Difficulty/Challenge dice is 5. However, the number of Boost and Setback dice that can be added to a pool seems to be potentially unlimited.
Is this the correct interpretation? Or am I reading too much into it?
To back this up, here's where I'm getting this from:
page 17 - Difficulty only goes up to Formidable (5 dice).
page 18 - Impossible Tasks section suggests that the GM could allow a player to spend a Destiny point and make a roll equal to a Formidable task (5 dice).
page 19 - explains how to use Skill and Characteristics to build a pool (where in Character Creation, the rules specify that a character can only ever have a maximum characteristic value of 6 and only 5 for a skill.)
page 21 - Upgrading More Dice Than Available: this section indicates that Ability and Difficulty dice can be added to the pool if there are more upgrades to be done. But does that mean that they can be added above and beyond "Formidable" and ignore the "Impossible" task rankings? (Again, I am inferring that the intent is "No" at this point, even if it doesn't explicitly indicate so.)
Thanks in advance for helping me out with this!