Scholar Progenium and Battle Sister

By Lautrer, in Dark Heresy Second Edition Beta

Ok. I know You can help me/us.

DH2 is designed to use all books from Ed1. And I gladly noticed that it's not so complicated for me to redesign the careers, skills and talents not in the new Core Book.

In the next weeks I start GMing with our group, old PCs with redesigned characters.

I made an Elite Career for Metallican Gunslinger which is fitting very good.

And I made the Scholar Progenium Homeworld Template and the Adepta Sororita Background and the Battle Sister Role. My player playing the Sister is pleased with what I designed. But I'm undecided yet if these are my final Templates.

Maybe You guys/girls have better ideas or expose some mistakes I made. I used my old books as a guideline.

Scholar Progenium World Rules

Characteristics Modifiers: +Willpower - Perception

Fate Threshold : 4 (Emperor’s Blessing 8+)

Home World Bonus: Scholar Weapon Training: start with Basic Weapon Training (Las or SP), Melee Weapon Training (Primitive), Pistol Weapon Training (Las or SP)

Sheltered Upbringing: -10 to all Charm, Command, Deceive and Scrutiny tests when dealing with the worst examples of humanity (cultists, traitors, mutants, scum etc).

Tempered Will: Very Hard (-30) Willpower tests are treated as Hard (-20) instead.

Home World Aptitude: Willpower

Wounds : 8+1d5

Recommended Backgrounds: Adeptus Administratum, Adeptus Ministorum

Adepta Sororita Rules

Starting Skills: Common Lore (Ecclesiarchy), Common Lore (Imperial Creed), Literacy, Linguistic High Gothic, Linguistic Low Gothic, Performer (singer).

Starting Talents : Weapon Training (Flame or Low-Tech), Weapon Training (Solid Projectile)

Starting Traits: Focused Training: Due to the focused training on Weapons Adepta Sororitas characters get only 500 xp at character creation.

Starting Equipment: Sororitas Power Armour (without Helmet), Godwyn-De’az Bolter and 2 reloads, Chaplet Ecclesiasticus (acts as a charm), Ring of Suffrage, copy of Rule of the Sororitas, Scoriada (fl ail for self-fl agellation), writing kit, Shield Robes.

Background Bonus: Faith is All: When spending a Fate point to gain a +10 bonus to any one test, Adepta Sororita characters gain a +20 bonus instead.

Background Aptitudes : Knowledge

Recommended Backgrounds: Sister of Battle

Battle Sister Special Rules

Role Aptitudes: Agility, Ballisic Skill or Weapon Skill, Fellowship, Finesse, Intelligence

Role Talents : Hatred (Heretics, Mutants or Psykers), Pure Faith or Unshakable Faith or Tests of Faith

Role Bonus: Battle Sister Talents: The Battle Sister has access to the Battle Sister Talents. (Faith Talents, Litany of Battle (BoM p.82), Pure Faith (BoM p.101), Tests of Faith (BoM p.83), Miraculous Survival (BoM p.84)

The Sororitas background is pretty weird. It doesn't have Weapon Training (Bolt) for example. And the Focused Training trait is confusing: if the party starts with 2000xp then the Sororitas will gain only 500?

I think this background should provide Weapon Training (Bolt and Low-Tech) without Focused Training. Its background bonus should be the Pure Faith talent. Also, the background Aptitude should be Finesse and not Knowledge.

The Battle Sister role is redundant IMHO. She is a Warrior (or maybe even an Assassin) with the Sororitas background, that's all.

The rest of your rules looks cool.

Edited by AtoMaki

Something you might want to take into account is that not all Adepta Sororitas are Battle-Sisters, so assigning a PA and a Bolter might not be entirely appropriate, but considering that no matter what, it's going to be a character "in the field", that's debatable.

But I think that starting equipment being a part of your Background instead of your Role has always been a bit odd, especially if we look at it like this, where a character with an organizational background could have been made to be part of radically different roles as part of their careers.

Also, I might be blind, but it seems like you've given her a Bolter, without actually giving her weapon training in bolters.

Perform (Singing)? That's.. oddly fitting, actually. At first I was a bit confused, but I actually like it, thinking about it.

Perform (Singing)? That's.. oddly fitting, actually. At first I was a bit confused, but I actually like it, thinking about it.

I got it from Bloods of Martyrers Rulebook

The Sororitas background is pretty weird. It doesn't have Weapon Training (Bolt) for example. And the Focused Training trait is confusing: if the party starts with 2000xp then the Sororitas will gain only 500?

I think this background should provide Weapon Training (Bolt and Low-Tech) without Focused Training. Its background bonus should be the Pure Faith talent. Also, the background Aptitude should be Finesse and not Knowledge.

The Battle Sister role is redundant IMHO. She is a Warrior (or maybe even an Assassin) with the Sororitas background, that's all.

The rest of your rules looks cool.

Thanks for your review. Of course... I forgot Bolter Weapons. :unsure:

Maybe I should make Battle Sister an Elite Advance. And Battle Sister is an prerequisite for the Cherubim Elite Advance.

Hmmm. Think I've got to make up my mind again. I hope the player of the Battle Sister hasn't advanced all 12000 xp yet, if he has to do it again. :rolleyes:

I think this background should provide Weapon Training (Bolt and Low-Tech) without Focused Training. Its background bonus should be the Pure Faith talent. Also, the background Aptitude should be Finesse and not Knowledge.

The Battle Sister role is redundant IMHO. She is a Warrior (or maybe even an Assassin) with the Sororitas background, that's all.

As more I think about what You wrote, the more I like it.

I will redesign the Sororitas Background. Battle Sister will eventually be an Elite Advances. I like this Elite Advance Stuff!

Another Question: Faith Talents.

How much should they cost. Are those Tier 3 Talents. And which Aptitudes should the Faith Talent have?

I think this background should provide Weapon Training (Bolt and Low-Tech) without Focused Training. Its background bonus should be the Pure Faith talent. Also, the background Aptitude should be Finesse and not Knowledge.

The Battle Sister role is redundant IMHO. She is a Warrior (or maybe even an Assassin) with the Sororitas background, that's all.

As more I think about what You wrote, the more I like it.

I will redesign the Sororitas Background. Battle Sister will eventually be an Elite Advances. I like this Elite Advance Stuff!

Keeping in mind that not all Sororitas are Battle-Sisters, I would keep the Knowledge Aptitude as the Background Aptitude, though.

I think this background should provide Weapon Training (Bolt and Low-Tech) without Focused Training. Its background bonus should be the Pure Faith talent. Also, the background Aptitude should be Finesse and not Knowledge.

The Battle Sister role is redundant IMHO. She is a Warrior (or maybe even an Assassin) with the Sororitas background, that's all.

As more I think about what You wrote, the more I like it.

I will redesign the Sororitas Background. Battle Sister will eventually be an Elite Advances. I like this Elite Advance Stuff!

Keeping in mind that not all Sororitas are Battle-Sisters, I would keep the Knowledge Aptitude as the Background Aptitude, though.

The knowledge based Sororitas (Hospitalier, Dialogus) will gain the Knowledge Aptitude from their roles (Chirurgeon, Sage) anyway.

I think this background should provide Weapon Training (Bolt and Low-Tech) without Focused Training. Its background bonus should be the Pure Faith talent. Also, the background Aptitude should be Finesse and not Knowledge.

The Battle Sister role is redundant IMHO. She is a Warrior (or maybe even an Assassin) with the Sororitas background, that's all.

As more I think about what You wrote, the more I like it.

I will redesign the Sororitas Background. Battle Sister will eventually be an Elite Advances. I like this Elite Advance Stuff!

Keeping in mind that not all Sororitas are Battle-Sisters, I would keep the Knowledge Aptitude as the Background Aptitude, though.

The knowledge based Sororitas (Hospitalier, Dialogus) will gain the Knowledge Aptitude from their roles (Chirurgeon, Sage) anyway.

Fair point, but if we'll agree that the chief roles an Adepta Sororitas are likely to take are Warrior/Assassin, Chirurgeon, Sage or Hierophant, that's a pretty wide possibly overlap - for example, giving the Adepta Sororitas Finesse would overlap with Assassin, giving them Knowledge would overlap with Chirurgeon and Sage, and giving them virtually any combat-centric Aptitude except Finesse would overlap with Warrior.

I would still say that Knowledge would be more appropriate for someone coming from a Sororitas background, regardless of what role they later choose to fulfil. Before that Sister of Battle was a Warrior, she was trained in a convent same as any other.

I definitely prefer the idea that the Sister (Of any order) would be an Elite advance. Potentially, The various later branches of this (Seraphim, Celestian and ultimately, Legatine) could also be later "Elites" as you suggested! As an Elite advance you can also explain where they get their Powered Armor/Bolter and it's not ridiculously OP!

I have no issue with just stripping the power armour away from their background, honestly. It's not exactly practical to be wearing (and constantly recharging) a chunky, conspicuous as hell suit of armour on Inquisitorial business. Subtlety rating would be plummeting.

I have no issue with just stripping the power armour away from their background, honestly. It's not exactly practical to be wearing (and constantly recharging) a chunky, conspicuous as hell suit of armour on Inquisitorial business. Subtlety rating would be plummeting.

Very good point. Those things aren't even "just" power armours - they are very specific, very noticeable, very distinct power armours.

I think she should start play with it, but similar to Rogue Trader, treat it as an Asset or an Acquisition that you just "have" somewhere, not necessarily on your person. It might be useful in some cases, and it makes perfect sense that if you're a Battle-Sister, you'd have it.

But when you are recruited for investigatory work, you sure as hell better not be wearing it while slumming.

Plus, even if subtlety isn't an issue, there's the matter of power. Even the best power supplies only last a reasonably short amount of time in the grand scheme of things, and it's pretty reasonable to expect to be cut off from support for days at a time when working in the Inquisition. And power armour without charged batteries is basically a very tight coffin.

Well, it is not like the sister has to wear that power armor all day 24/7. She can always opt to wear her robes instead.

Also I'm pretty sure that Sororitas power armors have unlimited power supplies since they are "military grade" and have that nice backpack fusion reactor.

Lower the fate threshold.

By the way, this is what I had written up for Schola as a homeworld, and Sororitas as a background.

I think I like the idea of using Elite Advances better, though. Anyway here they are. They were made for the original beta, but adapting them wouldn't be hard.

SCHOLA PROGENIUM

Characteristic Modifiers

+ Willpower

+ BS

– Perception

Fate threshold

2 (Emperor’s Blessing 8+)

Home World Bonus

Schola characters gain a +10 to any Remembrance test pertaining to The Imperium.

Signature Mental Trauma

Self-Mortification (see page 254)

ADEPTA SORORITAS

Starting Skills

Athletics, Charm, Evade, Linguistics, Medicae

Starting Talents

Cold Hearted, Specialist (Adepta Sororitas), Weapon Training (Flame, Chain)

Starting Equipment

Hand Flamer or Flamer

Chainsword

Enforcer Armour or Body Glove

Medi-kit or Concealed Holster

Background Bonus

Adepta Sororitas characters count as having Fear +0 (Cower) when charging at opponents for whom they possess the Hatred talent.

or

Adepta Sororitas characters may expend two fate points to grant an ally the effects of spending a single fate point.

As previous material has demonstrated, there's a myriad ways to approach this subject, and I could easily see multiple versions of these rules all depending on what kind of playstyle and/or which interpretation of the Sororitas dominates your group.
To throw in my own two cents:
If you are concerned about a power discrepancy or just prefer a more "in the shadows" kind of game, there's no reason a Sororitas character needs to be a member of the Orders Militant. Drawing upon the original background, there are the elusive Orders Sabine, the Sisterhood's own infiltration branch, whose main purpose is to send operatives to newly discovered worlds in order to undermine local authorities and prepare the world for the arrival of an Imperial occupation fleet - an event that will have been prophesised by the Sister, who would usually pose as a prophetess, essentially forming a local cult with the purpose of supporting the invasion and preparing the populace for the Ministorum Missionaries that would accompany the Imperial forces. Needless to say, such a character could also make a suitable asset for an Inquisitor, and one who has much less of a problem hiding her true association than the overzealous Battle Sisters.
That's not so say that a Battle Sister in full gear would not make a fitting member of an Inquisitor's retinue as well, but Dark Heresy seems to focus on a much more secretive version of the Inquisition compared to what one might read in a Codex, and a lot of players like it that way.
Alternatively, going back to Black Industry's Inquisitor's Handbook for DH1, there is the option of having the character be a Novice of the Sisterhood on detached duty, and even stretch this out over the entirety of the campaign. As a graduate of the Schola Progenium and a student of the Orders Famulous' training facilities, such a girl would have received extensive military training whilst also benefiting from above-standard education and total belief in the righteousness of the Imperial Creed at a comparatively young age already.
Depending on how you like your Sororitas - their depiction in the official fluff ranges from "female IG in subpar power armour" to "equals to the Space Marines", all depending on where you look - this would be a way to keep fully advanced Battle Sisters out of your game, thereby avoiding having to potentially compromise between balancing and style, whilst simultaneously offering the option to play a character of the same organisation who would share many of the same traits. Personally, I find a Novice in a robe and maybe a carapace breastplate much more fitting to the Sisterhood's style than intentionally providing a fully-fledged Sister with equipment that would find zero use in their Order just because she's a starting character.
As far as Acts of Faith are concerned, I will probably never get used to the "divine magic" stuff that FFG came up with and thus feel like I should recommend against offering fancy spells rather than "just" subtle/ambiguous bonuses to normal human abilities, but on the other hand I have a feeling that sooner or later a system like the one in Blood of Martyrs will find its way into the official DH2 material, so aside from personal preferences, you'd also have to consider how much you wish to stay compatible to the RAW.
If it's of any help or inspiration, in something I'm occasionally working on I've made Schola Progenium education grant (in addition to some other stuff) a very basic variant of Weapon Training that covers both Solid Projectile and Las weapons - but rather than allowing characters to use these weapons without penalty as the normal Weapon Training works, it just halves the penalty, representing that the Progena has received some training with the respective weapons, but nothing that comes close to the more specialised mentorship they'd receive in whatever organisation they were eventually transferred to.

Also I'm pretty sure that Sororitas power armors have unlimited power supplies since they are "military grade" and have that nice backpack fusion reactor.

Another one of FFG's own ideas. You could simply disregard it if you think it makes the armour too powerful/useful for a game - in GW's original material, both Marines as well as Sisters use battery-powered suits.

ADEPTA SORORITAS

Starting Skills

Charm

:huh:

I tried to target each individual Sororitas order with one general package. Charm seemed to fit the Orders Famulous.

It's a bad idea to try to hit all the orders with one background package, though. Like I said, in hindsight, elite advances are the way to go here.

I tried to target each individual Sororitas order with one general package. Charm seemed to fit the Orders Famulous.

It's a bad idea to try to hit all the orders with one background package, though. Like I said, in hindsight, elite advances are the way to go here.

I agree with this idea. There could be an elite advance for each branch of the Orders. The starting package would just be "basic training".

Realistically you could probably skip the background package entirely. Wouldn't Ministorum work fine here, with the Elite Advances adding what's needed for each order?

Realistically you could probably skip the background package entirely. Wouldn't Ministorum work fine here, with the Elite Advances adding what's needed for each order?

That could probably work just fine.

I'd kind of like to see SoB get their own sourcebook in some ways. I don't think they fit very well into any of the existing systems

I'd kind of like to see SoB get their own sourcebook in some ways. I don't think they fit very well into any of the existing systems

Not with the way the setting has been "split up" between so many different gameplay styles and themes, all supported by their own rulebooks whose contents differ from one another, yes.

Truth be told, I've begun thinking that, with Dark Heresy's apparent focus on secrecy and disguise, the Battle Sisters probably fit in better with the Deathwatch RPG - if I had to pick one of the existing product lines.

Their fanbase is probably too small to warrant their very own RPG, similar to how I don't think we'll ever see an Eldar game. 40k has never been very successful (due to lack of intent, which in turn is a result of sheer focus) in encouraging growth of anything aside from the most dominant factions.

That being said, there's always the possibility that the fandom will come up with resources of its own. ;)