Updated version, same link
https://www.dropbox.com/s/zqnkk94n5iiqafz/Southlands_draft.pdf
These are minor updates throughout. Lots of typo/grammar stuff and clarifying some text. Then also more material, stats - yes including for "mummy (minor tomb king)" and some other "tomb critters", the Dhar's Black Taint location card if someone insists on poking around Pyramid of Skulls.
Changed "sleeping sickness" to "skinflake" as the latter is an existing WFRP3 disease easy to use and its description fits so perfectly "what's really going on" that it sneaks it in under Player radar almost as if the official game was going to do the same thing I am.
Added a few "current events" in each of the more organized societies to both give them a sense of "being alive" when visited (if all text is potted past tense makes a location sort of stale) and in each case could be an adventure hook. The "Empire Builder" pdf is a good spur to inspiration for those though some come from other sources (e.g., looking up lions, see animal section, found that neat killer lion pride under witch doctor's command and thought that was too good a historical thing not to include it as 'current event').
Arcane Pistol became Death Pipes / Flute as I wanted to make the "technology" more alien and the creature killing you with its strange flute is more interesting than it points weird pistol at you (even if mechanics the same really). I think generally spells and such will be reskinned into weird tech for the S.People. I still have not statted them as I'm pondering their best threat level (e.g., I'm not thinking of them as ever being 2 skull fodder, they're probably at least 3 skull and up, often encountered in small groups or one mastermind with servant creatures etc.)
Edited by valvorik