Pen 6 is enough to cut through any regular armour, and does not leave much of power armour either.
With 3d10 damage you have a dangerous, yet unpredictable weapon from the old ages.
And needing an Ag-Test to drop it if overheating makes it a risk to be calculated well.
On average, such a weapon would make 16 damage with Pen 6 and a high chance on RF.