Skills:
> Remembrance & the Specialist Talents should return (as in Beta1)
--> it was a good way to make packages which made sense and lower costs indirectly for too pricey knowledge skills (as they are very specialized)
Talents:
> the Beta1 had too many vehicle-oriented talents; but now they seem ALL to be gone...
As it was said to integrate Vehicle rules more tightly in the Core Rulebook, maybe a handfull of vehicle talents would make sense ?
> "old" talents which I do miss (and I did not really find a replacement for):
- Paranoia (which even is mentioned as a possible starting talent for Hive Worlders ?!?!)
- Armour of contempt (protection against corruption is essential in DH! And the name is cool)
- Decadence (for the underiver and the noble alike)
- a lot of the Techpriest specific talents disappeared (various Rites, Feedback screetch, Electrical succour) --> will they in some shape return (as cybernetic functions ?)
- Iron Discipline / Into the jaws of hell (a good talent for leaders)
- Nerves of steel (would be a good early version of adamantium faith, which could incl. both Pinning and Fear re-rolls)
- Light sleeper (was very famous, at least in my group)
- Orthoproxy (no defense against interrogation and such anymore ?)
- Unremarkable (similar to Face in the Crowd, but not the same at all...)
Maybe a bunch of additional Talents would be good for the game, if 2-3 pages somehow can be spared. Most could be copy-pasted, so it should be no problem ;D
Edited by GauntZero