Aren't they way too similar ?
Shocking:
A target that takes at least 1 point of damage from a Shocking weapon, after
Armour and Toughness bonus, must make a Challenging (+0)
Toughness test. If he fails, he is Stunned for a number of rounds
equal to his degrees of failure.
Concussive:
When a target is struck by a
Concussive weapon, he must take a Toughness test with a penalty
equal to 10 times the number in parentheses (X). For example, a
weapon with Concussive (2) would impose a –20 on Toughness
tests and Concussive (0) would be a test with no penalty. If he fails,
the target is Stunned for 1 round per degree of failure. Additionally,
if the target takes damage greater than his Strength bonus, he is
knocked Prone.
Shocking feels like the small brother of Concussive.
Wouldnt it be nice to make Shocking more unique ?
Could it be tied to fatigue as in Beta1 (Sapping) ?
Do you have other creative ideas to make Shocking more unique ?