Okay, so there's frequently been back and forth about having the weapons be balanced against each other. As far as I can tell, no one has suggested making a stub revolver be as useful as a plasma gun. However, in order to balance the weapons, there ARE differences in rarity. I feel like the rarities can be used as a guideline to compare weapons within each of the rarity classes. Are weapons of the same rarity equivalent to each other? Looking at the below results, I already see some issues, which I'll bring up in another post.
I'm also adding in rarities for weapon modifications that don't apply equally across weapons and special ammunition. Ideally, I would be able to add in ranks for weapons using special ammo/modifications to see if they stack up to weapons of equal rarity. As far as I can tell, however, the current acquisition system does not account for acquiring a weapon AND modification/ammunition, so I cannot determine exact rarities. Am I missing a rule somewhere, or does someone have a suggestion on how to calculate these rarities?
Here are the tables
RARITY
Ubiquitous
Abundant
Whip 6.50 (Max 8) (+ SB) Pen 0; Flexible
Plentiful
Laslock 9.50 Pen 0; Pistol
75m; S/-/-; 1 Clip; Half Reload; Unreliable
Stub Revolver 8.50 Pen 0; Pistol
30m; S/-/-; 6 Clip; 2 Full Reload; Unreliable
Fire Bomb 8.50 Pen 6
Knife 3.00 (+ SB) Pen 0; Melee/Thrown
Staff 5.50 (Max 8) (+SB) Pen 0; Balanced
Truncheon 5.50 (Max 7) (+ SB) Pen 0
Common
Laspistol 7.50 Pen 0/8.50 Pen 0/9.50 Pen 2; Pistol
30m; S/2/-; 30/15/7.5 Clip; Half Reload; Reliable/Reliable/Unreliable
Lasgun 8.50 Pen 0/9.50 Pen 0/10.50 Pen 0; Basic
100m; S/3/-; 60 Clip/30 Clip/15 Clip; Full Reload; Reliable/Reliable/Unreliable
Bow 5.50 (Max 6) Pen 0; Basic
30m; S/-/-; 1 Clip; Half Reload; Reliable
Crossbow 5.50 (Max 7) Pen 0; Basic
30m; S/-/-; 1 Clip; 2 Full Reload
Frag Grenade 11.00 Pen 0; Thrown
SBx3m; Blast (3)
Smoke Grenade SBx3m; Smoke (6)
Stun Grenade SBx3m; Blast (3); Concussive (2)
Web Grenade SBx3m; Blast (5); Snare (2)
Shield 3.00 (Max 3) (+SB) Pen 0; Defensive
Spear 5.50 (Max 8) (+SB) Pen 0
Sword 5.50 (+SB) Pen 0; Balanced
Average
Grenade Launcher Basic; 60m; S/-/-; 6 Clip; 2 Full Reload
Bolas Thrown; 10m; S/-/-; 1 Clip; Inaccurate, Primitive (1) (Typo?), Snare (1)
Autopistol 7.50 Pen 0; Pistol
30m; S/-/6; 18 Clip; Full Reload
Autogun 8.50 Pen 0; Basic
100m; S/3/10; 30 Clip; Full Reload
Shotgun (Single) 9.50 Pen 0; Basic
30m; S/-/-; 8 Clip; 2 Full Reload; Scatter
Shotgun (Pump) 8.50 Pen 0; Basic
30m; S/-/-; 12 Clip; 2 Full Reload; Scatter
Stub Automatic 8.50 Pen 0; Pistol
30m; S/3/-; 9 Clip; Full Reload
Frag Missile 13.00 Pen 2; Blast (5)
Chainsword 9.15 (+SB) Pen 2; Balanced
Scarce
Flamer 9.50 Pen 2; Basic
20m; S/-/-; 6 Clip; 2 Full Reload; Flame, Spray
Long Las 8.50 Pen 1/9.50 Pen 1/10.50 Pen 3; Basic
150m; S/-/-; 40 Clip/20 Clip/10 Clip; Full Reload; Accurate, Felling (4), Reliable/Reliable/Unreliable
Hand Cannon 9.50 Pen 2; Pistol
35m; S/-/-; 5 Clip; 2 Full Reload
Shotgun (Combat) 9.50 Pen 0; Basic
30m; S/3/-; 18 Clip; Full Reload; Scatter
Sniper Rifle 9.50 Pen 3; Basic
200m; S/-/-; 20 Clip; Full Reload; Accurate, Reliable
Anti-Plant Grenade 16.50 Pen 0 (Flora Only)
SBx3m; Blast (3)
Blind Grenade 11.00 Pen 0
SBx3m; Smoke (3)
Hallucinogen Grenade SBx3m; Blast (6); Hallucinogenic (2)
Krak Missile 24.50 (Min 14) Pen 8; Concussive (3); Proven (2)
Chainaxe 11.15 (+SB) Pen 2
Chainblade 8.15 (+SB) Pen 2
Great Weapon 11.00 (+SB) Pen 0; Unbalanced
Hunting Lance 14.00 (+SB) Pen 7; Concussive 3/5.50 (Max 7) (+SB) Pen0
Warhammer 7.50 (Max 8) (+ SB) Pen 1
Shock Maul 8.50 (+ SB) Pen 0; Shocking
Rare
Hand Flamer 9.50 Pen 2; Pistol
10m; S/-/-; 2 Clip; 2 Full Reload; Flame, Spray
Heavy Flamer 10.50 Pen 4; Heavy
30m; S/-/-; 10 Clip; 2 Full Reload; Flame, Spray
Hot-shot Laspistol 9.50 Pen 7; Pistol
20m; S/2/-; 40 Clip; 2 Full Reload; +10 kg backpack
Hot-shot Lasgun 9.50 Pen 7; Basic
60m; S/3/-; 30 Clip; 2 Full Reload; +10kg backpack
Missile Launcher Heavy; 300m; S/-/-; Full Reload
Heavy Stubber 9.50 Pen 2; Heavy
100m; -/-/8; 75 Clip; 2 Full Reload
Webber Basic; 50m; S/-/-; 1 Clip; Full Reload; Blast (5); Snare (Typo?)
Krak Grenade 15.00 Pen 6
SBx3m; Concussive (0)
Photon Flash Grenade SBx3; Blast (10); +10 Agi Test or blinded
Electro-Flail 7.50 (+SB) Pen 0; Flexible, Shocking
Very Rare
Bolt Pistol 12.15 Pen 4; Pistol
30m; S/2/-; 8 Clip; Full Reload
Boltgun 12.15 Pen 4; Basic
100m; S/3/-; 24 Clip; Full Reload
Heavy Bolter 15.15 Pen 5; Heavy
150m; -/-/6; 60 Clip; Full Reload
Meltagun 21.00 Pen 12/24 (10m); Basic
20m; S/-/-; 5 Clip; Full Reload
Plasma Pistol 11.50 Pen 6/17.00 Pen 8; Pistol
30m/40m; S/2/-; 10 Clip/3.3 Clip; 3 Full Reload; Overheat/Overheat, Recharge
Plasma Gun 12.50 Pen 6/18.00 Pen 8; Basic
90m/100m; S/2/-; 40 Clip/13.3 Clip; 5 Full Reload; Overheat/Overheat, Recharge
Autocannon 24.50 Pen 6; Heavy
300m; S/3/-; 20 Clip; 2 Full Reload; Reliable
Needle Pistol 5.50 Pen 0; Pistol
30m; S/-/-; 6 Clip; 2 Full Reload; Accurate, Felling (1), Toxic (5)
Needle Rifle 5.50 Pen 0; Basic
180m; S/-/-; 6 Clip; 2 Full Reload; Accurate, Felling (1), Toxic (5)
Web Pistol Pistol; 30m; S/-/-; 1 Clip; Full Reload; Snare (Typo?)
Haywire Grenade SBx3; Haywire
Melta Bomb 33.00 Pen 12/Pen 24 (Short Range?); Not thrown; Blast (2), Flame, Melta
Eviscerator 13.47 (+SB) Pen 9; Razor Sharp (Pen 18), Unwieldy
Power Fist 11.00 (+SB*2) Pen 9; Power Field, Unwieldy
Power Sword 10.50 (+SB) Pen 5; Balanced, Power Field
Power Axe 12.50 (+SB) Pen 7; Power Field, Unbalanced
Power Maul 10.50 (+SB) Pen 4; Power Field, Shocking/6.50 (+SB) Pen 2; Shocking
Extremely Rare
Storm Bolter 12.15 Pen 4 (x2); Basic
90m; S/2/4; 60 Clip; Full Reload
Graviton Gun 11.50 (+AP) Pen 8; Basic
30m; S/3/-; 9 Clip; 2 Full Reload; Concussive (1)
Force Staff 5.50 (+SB, +PR) Pen 2 (+PR); Force
Omnissian Axe 9.50 (+SB) Pen 6; Power Field, Unbalanced; Combi-Tool
Near Unique
Inferno Pistol 21.00 Pen 12/Pen 24 (5m); Pistol
10m; S/-/-; 3 Clip; Full Reload
Grav Pistol 8.50 (+AP) Pen 6; Pistol
15m; S/-/-; 6 Clip; Full Reload; Concussive (2)
Force Sword 6.50 (+SB, +PR) Pen 2 (+PR); Balanced, Force
Upgrades
Plentiful
Melee Attachment (Basic; ranged weapons)
Silencer (Basic/Pistol (unclear); SP)
Common
Exterminator (Anything but Low-Tech)
Extra Grip (Basic; ranged weapons)
Overcharge Pack (Pistol/Basic; Las)
Average
Compact (Pistol; Basic; Las, SP, Flame, Bolt, Plasma)
Telescopic Sight (Basic; Las, SP, Bolt, Low-Tech, Plasma)
Tripod and Bipod (Basic/Heavy; Ranged)
Scarce
Backpack Ammo Supply (Bolt, Flame, Las, Melta, Plasma, SP)
Forearm Mounting (Pistol; Las, Low-Tech, SP (Typo?), Bolt, Melta)
Mono (Melee; Low-Tech)
Red-Dot Laser Sight (Pistol/Basic; Las, SP, Bolt, Low-Tech, Plasma)
Rare
Auxiliary Grenade Launcher (Basic; Las, SP, Bolt)
Fire Selector (Pistol/Basic; Bolt, SP)
Fluid Action (Ranged; semi-auto capable)
Targeter (Las, SP, Bolt, Heavy)
Tox Dispenser (Melee; Low-Tech, Chain)
Vox-Operated (Pistol/Basic/Launcher/Heavy; not Low-Tech)
Very Rare
Motion Predictor (Ranged except Low-Tech; Semi-auto/Full Auto capable)
Photo Sight (Basic; Las, SP, Bolt, Low-Tech, Plasma)
Preysense Sight (Basic; Las, SP, Bolt, Low-Tech, Plasma)
Extremely Rare
Suspensors (Heavy; ranged weapons)
Near Unique
Omni-Scope (Basic; Las, SP, Bolt, Low-Tech, Plasma)
Ammunition
Scarce
Dumdum Bullet (Stub Revolver, stub automatic, sniper rifle, hand cannon)
Expander Round (Stub revolver, stub automatic, sniper rifle, autopistol, autogun)
Explosive Arrow/Quarrel (Bow, crossbow, hand bow)
Hot-Shot Charge Pack (Laspistol, Lascarbine (Typo), Lasgun, Long-las)
Man-Stopper Bullet (Stub revolver, Stub automatic, sniper rifle, hand cannon, sniper rifle (typo), autopistol, autogun)
Tox Round (Bolt, SP)
Rare
Bleeder Round (Stub revolver, stub automatic, hand cannon, autopistol, autogun)
Inferno Shell (Shotgun, Pump-Action Shotgun, Combat Shotguns, Bolt)
Scrambler Round (Bolt, SP)
Extremely Rare
Amputator Shell (Stub revolver, stub automatic, all shotguns, sniper rifle, hand cannon, autopistol, autogun)
Near Unique
Tempest Bolt Shell (Bolt Pistol, Boltgun, Heavy Bolter)
Edited by Nimsim