@FrozenSolid - Well you could have spent Clue Tokens to re-roll dice to avoid the fail - but other than that, yeah it IS a BRUTAL card to get.
Not when that player has no clue tokens and is trying to get their first one after having already spent them to finish a mystery. "Avoiding" it by requiring you to have an item that you may not have even had a chance to acquire yet is not a valid solution. Especially in our first game and you have no idea that "saving" a single clue to keep you from losing an hour of work is even something that'd be necessary.
It's a terrible mechanic. Stop making excuses for it.
Hey no offense but you ASKED for thier opinion and now that they don't agree with you you don't want it anymore?
It would be just as valid to say that YOU are making excuses for your groups inability to cope with the challenges naturally presented by these types of games that should come as NO surprise to you if you play them. Learn. Adapt. Improvise. Use your head for something other than an idiotproof hatrack (assuming normal gravitation conditions of course. We wouldn't want you feel that you're wasting "precious time" with a hat you've already put on, god forbid.) It's what these games are all about!
An' if the "extra time" to play a game is your major malfunction that WHAT in god's name are you doing playing FFG games?? Have you EVER had one take what it said it would? On the first play no less? Riiiiiight. The question was rhetorical. NO ONE I know ever has.
Most importantly this game is about fun. If it's not fun for you stick with AH! Or y'know just toss a dart at a "We win/We lose grid." then toss in an episode of Scooby Doo while playing Glenn Miller in the background and wearing a fedora. It's about the same bloody experience!
Y'know what's NOT fun (and what I will never understand) is being asked for your honest opinion in practically the same breath that you're told to shut up.