I played Eldritch Horror for the first time on Wednesday, after having preordered it and eagerly awaiting it's release from the moment it was announced. While the game is amazing, and everything I was hoping for in an "sequel" to Arkham Horror, my group was incredibly disappointed with two very serious aspects to the game.
1) The Elder God research decks are incredibly light on variety. During our first game we went through the deck 3-4 times, and saw the same events several times. There desperately needs to be more cards for each elder god, as you go through them for every single clue that spawns. In a game with 5 players we went through the deck extremely quickly.
2) Losing solved mysteries is the worst mechanic. It nearly ruined our first experience of the game. We had just completed our first mystery, and had started on our second. Around the same time, we had shuffled the research deck causing us to get a repeat research encounter. Oh boy brain surgery again!
Oh, this time we failed. "Take one solved mystery, and shuffle it back into the mystery deck"
Wait, what?
There is NOTHING less fun in a game, that having actual progress towards the game's goal ripped out from underneath you. Especially when the goal of Eldritch Horror is to solve 3 mysteries. You have just needlessly lengthened the game by 1/3, making us redo work we've already spent a LOT of game time on. It's one thing to bring down the doom track, or make us draw an extra mythos card, or discard mythos cards, or any effect that makes the game harder for the adventurers to finish, but actually taking away hard earned progress when the ONLY goal of the game is that very specific hard earned progress was not fun. Having gone through the research deck 3-4 times in that game, we could have EASILY had every single time we pulled that research card cause us to lose a mystery. That isn't fun. That isn't good design. All it does is make players feel completely defeated. I don't care if the game was balanced with losing mysteries in mind. It's just not a fun mechanic. In fact, it was such little fun that I'm very tempted to never put those cards into the game.
I really hope that in a future expansion, Fantasy Flight rethinks the cards that cause players to lose solved mysteries. I also really hope that we see more variety in elder god cards, to make this sort of thing less common. These two oversights took Eldritch Horror from being a perfect 10, to a solid 7 or 8.
Edited by FrozenSolid